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Table Of Contents
3 Drag the playhead to the frame where you want to begin the animation, then click the
Record button (or press A) to turn on keyframing.
When keyframing is enabled, the values in the Inspector for parameters that can be
animated turn red.
Note: You can also animate parameters by manually adding an initial keyframe. After a
keyframe is added to a parameter, any further adjustment to that parameter adds a
keyframe at the current playhead position, independent of the Record button state. For
more information, see Keyframing Methods.
4 Do one of the following:
In the Behaviors Inspector, choose Format > Position from the Add pop-up menu, then
use the Position value sliders to define the beginning (or ending) position of the text.
In the Canvas, drag the selected text character to its beginning (or ending) position.
A keyframe is added to the Position parameter.
5 Go to the next frame where you want to set a position keyframe, and do one of the
following:
In the Behaviors Inspector, enter a Position value.
In the Canvas, drag selected text to a new position.
A second position keyframe is created.
6 Repeat Step 5 until you add all of your keyframes.
911Chapter 17 Animating Text