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Table Of Contents
When Transform Glyph is selected, you can modify and animate the position, rotation,
and scale of text characters. You can choose other options from the Attribute pop-up
menu to activate transform handles that modify Face, Outline, Glow, and Drop Shadow
parameters of text characters.
4 Move the playhead to the frame where you want the animation to begin, and click the
Record button (or press A) to enable keyframing.
5 In the Canvas, select and drag glyphs to their starting position in the animation sequence.
6 Go to the frame you want the animation to end, and drag the glyphs to their ending
positions.
An editable animation path is created for the keyframed glyphs. You can add and remove
control points and change the shape of the path in the Canvas. For more information on
working with animation paths, see Manipulating Animation Paths in the Canvas.
7 Move the playhead back to the start frame and play the project (by pressing the Space
bar).
The glyphs animate from their starting positions to their ending positions.
Note: The other options in the Attribute pop-up menu—Face, Outline, Glow, and Drop
Shadow—can be animated in the same manner as the Transform Glyph option.
940 Chapter 17 Animating Text