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Table Of Contents
- Soundtrack Pro User Manual
- Contents
- An Introduction toSoundtrackPro
- Setting Up Your System
- System Considerations
- Connecting Equipment
- Example Hardware Setups
- Setting Up a System Using Powered Speakers
- Setting Up a System Using a USB Audio Interface
- Setting Up a System Using a FireWire Interface andaControlSurface
- Setting Up a System Using a Video Output Device
- Setting Up a System Using a PCI Video Interface Card withBreakoutBox
- Setting Up a System for Stereo Mixing
- Setting Up a System for Surround Mixing
- The SoundtrackPro Interface
- Setting UpSoundtrackPro
- Working with MultitrackProjects
- Creating and Opening Multitrack Projects
- Creating a Multitrack Project from FinalCutPro ClipsorSequences
- Closing Multitrack Projects
- Setting Project Properties
- Setting the Project Length
- Saving Multitrack Projects
- Setting Default Locations for Saving Media Files
- Adding Files to a Multitrack Project
- Viewing and Editing Clip and Track Properties
- Tracks, Busses, Submixes, and the Master Bus
- Working in the Timeline
- Working in the Timeline
- Moving Around in the Timeline
- Working with Tracks, Busses, and Submixes in the Timeline
- Adding Tracks, Busses, and Submixes
- Selecting Tracks, Busses, and Submixes
- Grouping Tracks, Busses, and Submixes
- Applying Changes to Groups of Selected Tracks, Busses, and Submixes
- Managing Track Selections with the Tracks Tab
- Moving and Copying Tracks, Busses, and Submixes
- Renaming Tracks, Busses, and Submixes
- Changing a Track, Bus, or Submix Icon
- Using the Track Controls
- Removing Tracks, Busses, and Submixes
- Selecting Audio Clips in the Timeline
- Selecting the Entire Contents of a Track
- Selecting Partial Contents of One or More Tracks
- Cutting, Copying, and Pasting Audio Clips
- Spotting Clips to the Timeline
- Moving Clips
- Snapping Clips to Clips on Adjacent Tracks
- Resizing Audio Clips
- Changing the Offset of an Audio Clip
- Creating Fades and Crossfades in the Timeline
- Truncating Overlapping Audio Clips
- Editing Audio Clips in the Multitrack Timeline
- Using the Timeline Editing Tools
- Timeline Editing Tools HUD
- Editing in Place
- How Clips Are Affected by Media File Editing
- How Source Audio File Editing Works in a SoundtrackPro Multitrack Project
- Modifying a Clip Without Affecting Its Source Media
- Using the Multitrack Timeline and the File Editor Together
- Spotting Sound Effects from the File Editor to the Timeline
- Splitting and Joining Audio Clips
- Editing with the Timeslice Tool
- Using the Lift and Stamp Tools
- Working with Markers
- Using Markers with Video
- Working with Tagged and Looping Clips
- Replacing the Source Audio in a Clip
- Working in the Timeline
- Editing Audio Files
- Audio File Projects
- Editing Audio Files Directly in a MultitrackProject
- Editing Audio Files in the File Editor
- Opening Audio Files in the File Editor Tab
- Playing Audio Files in the File Editor
- Soloing an Audio File in the File Editor
- Linking the File Editor Selection and the Cycle Region
- Scrubbing Audio Files
- Selecting Part of an Audio File
- Cutting, Copying, and Pasting in the File Editor
- Zooming In and Out in the File Editor
- Editing Audio Files Graphically with Waveform Editing Tools
- Choosing the Sample Units in the File Editor
- Editing Multichannel Files
- Using Frequency Spectrum View
- Processing Audio Files
- Working with Actions
- Applying Actions
- Editing Actions
- Adjusting and Applying Action Selections
- Turning Actions On and Off
- Reordering Actions
- Using the Action Insert Bar
- Reversing the Order of the Actions List
- Flattening Actions
- Comparing the Project With and Without Actions
- Comparing the Last Two Actions
- Deleting Actions
- Limitations of Actions That Change the File’s Length
- Analyzing an Audio File
- Using the File Editor Project View
- Opening the File Editor Project View
- Setting the Time Ruler Units in the File Editor Project View
- Closing Audio File Projects
- Applying Realtime Effects in the File Editor Project View
- Automating Realtime Effects in the File Editor Project View
- Rendering Realtime Effects to Actions
- Saving Audio File Projects from the File Editor Project View
- Saving Audio Files from the File Editor Project View
- Using the Timeline Controls in the File Editor Project View
- Scripting Actions in the File Editor Project View
- Using the Global Waveform View
- Using Markers in the File Editor Project View
- Using the Multitake Editor
- Basic Mixing in SoundtrackPro
- Steps in Mixing
- Structuring an Audio Post-Production Project
- Using the Mixer
- Working with Channel Strips in the Mixer
- Using Custom Layouts for Mixing
- Adding Channel Strips to the Mixer
- Selecting Channel Strips
- Reordering Channel Strips
- Copying Channel Strips
- Setting Channel Strip Volume Levels
- Setting Channel Strip Pan Position
- Setting Channel Strip Output
- Muting and Soloing Channel Strips
- Enabling Track Channel Strips for Recording
- Renaming Channel Strips
- Changing a Channel Strip Icon
- Showing and Hiding Sections of the Mixer
- Using the Channel Strip Level Meters
- Removing Channel Strips
- Working with Effects in the Mixer
- Working with Sends and Busses in the Mixer
- Setting the Overall Project Volume Level
- Using the Master Bus
- Listening to a Temporary Mono Mix
- Recording Audio in the Mixer
- Recording Automation in the Mixer
- Creating Multiple Mixes
- Things to Keep in Mind While Mixing
- Working with Channel Strips in the Mixer
- Mixing Surround Sound
- Working with Video inSoundtrackPro
- Working with Audio Effects
- Processing Effects and Realtime Effects
- Working with Effect Presets
- Audio Effects Included with SoundtrackPro
- Working with Realtime Effects
- Working in the Effects Tab
- Adding Realtime Effects
- Adjusting Realtime Effect Parameters
- Chaining and Reordering Realtime Effects
- Bypassing Realtime Effects
- Adding Sends to Tracks
- Choosing the Bus to Which a Send Is Routed
- Adjusting Send Volume
- Adjusting Send Pan Position
- Reordering Sends
- Bypassing Sends
- Automating Realtime Effect Parameters
- Resetting Realtime Effects to Their Default Settings
- Removing Realtime Effects
- Working with Processing Effects
- Working with Automation
- Working with Envelopes
- Track, Bus, and Submix Envelopes
- Adding Envelope Points
- Selecting Envelope Points
- Moving Envelope Points
- Selecting and Moving Envelope Points with Clips
- The Timeslice Tool and the Envelope Selection Mode
- Viewing and Editing Envelope Point Details
- Changing the Values of Envelope Points Numerically
- Changing the Position of Envelope Points Numerically
- Nudging Envelope Points
- Cutting, Copying, and Pasting Envelope Points
- Deleting Envelope Points
- Automating Effect and Send Parameters
- Master Bus
- Recording Automation Data
- Working with Envelopes
- Recording Audio inSoundtrackPro
- Creating Podcasts inSoundtrackPro
- Using Control Surfaces withSoundtrackPro
- Exporting Multitrack Projects
- About the Export Dialog
- Exporting and the Cycle Region
- Exporting a Master Mix
- Exporting Tracks, Busses, and Submixes Separately
- Exporting Multiple Mono Files
- Using Post-Export Actions
- Using Export Presets
- Exporting to AAF
- Saving Multitrack Projects
- Distributing a Multitrack Project and Its Media FilesTogether
- Using SoundtrackPro withOtherApplications
- Using SoundtrackPro with FinalCutPro
- Using SoundtrackPro with DVDStudioPro
- Using SoundtrackPro with Motion
- Using SoundtrackPro with Third-Party Applications
- Using Conform with FinalCutPro
- SoundtrackPro KeyboardShortcuts
- General and File
- Layouts, Tabs, and HUDs
- Navigating the Timeline
- Project Playback
- Cycle Region
- General Editing
- Editing Audio Clips in the Timeline
- Moving Audio Clips and Envelope Points
- Viewing the Timeline
- Timeline Tools
- File Editor Project View Tools and Commands
- Processing and Editing Audio Files
- Tracks, Busses, and Submixes
- Markers
- Selecting Audio Clips in the Timeline
- Video Out
- Recording
- Using Arrow Keys to Move the Playhead
- Working with Timeslices
- Audio Fundamentals
- Working with Professional Video and Audio Equipment
- About Video Interfaces, Signals, and Connectors
- About Audio Interfaces, Signals, and Connectors
- Tips for Choosing Speakers and an Amplifier
- Connecting Professional Video Devices
- Connecting Professional Audio Devices
- Working with Apogee Hardware in SoundtrackPro
- Solutions to Common Problems andCustomer Support
- Using AppleLoopsUtility
- Index
Appendix B Audio Fundamentals 469
Decibel Units
Audio meters are labeled with decibels. Several reference levels have been used in
audio meters over the years, starting with the invention of the telephone and evolving
to present day systems. Some of these units are only applicable to older equipment.
Today, most professional equipment uses dBu, and most consumer equipment uses
dBV. Digital meters use dBFS.
 dBm: The m stands for milliwatt (mW), which is a unit for measuring electrical power.
(Power is different from electrical voltage and current, though it is related to both.)
This was the standard used in the early days of telephone technology and remained
the professional audio standard for years.
 dBu: This reference level measures voltage instead of power, using a reference level
of 0.775 volts. dBu has mostly replaced dBm on professional audio equipment. The
u stands for unloaded, because the electrical load in an audio circuit is no longer as
relevant as it was in the early days of audio equipment.
 dBV: This also uses a reference voltage like dBu, but in this case the reference level is
1 volt, which is more convenient than 0.775 volts in dBu. dBV is often used on
consumer and semiprofessional devices.
 dBFS: This scale is very different from the others because it is used for measuring
digital audio levels. FS stands for full-scale, which is used because, unlike analog
audio signals that have an optimum signal voltage, the entire range of digital values
is equally acceptable when using digital audio. 0 dBFS is the highest-possible digital
audio signal you can record without distortion. Unlike analog audio scales like dBV
and dBu, there is no headroom past 0 dBFS.
Signal-to-Noise Ratio
Every electrical system produces a certain amount of low-level electrical activity called
noise. The noise floor is the level of noise inherent in a system. It is nearly impossible to
eliminate all the noise in an electrical system, but you don’t have to worry about the
noise if you record your signals significantly higher than the noise floor. If you record
audio too low, you raise the volume to hear it, which also raises the volume of the
noise floor, causing a noticeable hiss.
The more a signal is amplified, the louder the noise becomes. Therefore, it is important
to record most audio around the nominal (ideal) level of the device, which is labeled
0 dB on an analog audio meter.
The signal-to-noise ratio, typically measured in dB, is the difference between the
nominal recording level and the noise floor of the device. For example, the
signal-to-noise ratio of an analog tape deck may be 60 dB, which means the inherent
noise in the system is 60 dB lower than the ideal recording level.