2
Table Of Contents
- Soundtrack Pro User Manual
- Contents
- An Introduction toSoundtrackPro
- Setting Up Your System
- System Considerations
- Connecting Equipment
- Example Hardware Setups
- Setting Up a System Using Powered Speakers
- Setting Up a System Using a USB Audio Interface
- Setting Up a System Using a FireWire Interface andaControlSurface
- Setting Up a System Using a Video Output Device
- Setting Up a System Using a PCI Video Interface Card withBreakoutBox
- Setting Up a System for Stereo Mixing
- Setting Up a System for Surround Mixing
- The SoundtrackPro Interface
- Setting UpSoundtrackPro
- Working with MultitrackProjects
- Creating and Opening Multitrack Projects
- Creating a Multitrack Project from FinalCutPro ClipsorSequences
- Closing Multitrack Projects
- Setting Project Properties
- Setting the Project Length
- Saving Multitrack Projects
- Setting Default Locations for Saving Media Files
- Adding Files to a Multitrack Project
- Viewing and Editing Clip and Track Properties
- Tracks, Busses, Submixes, and the Master Bus
- Working in the Timeline
- Working in the Timeline
- Moving Around in the Timeline
- Working with Tracks, Busses, and Submixes in the Timeline
- Adding Tracks, Busses, and Submixes
- Selecting Tracks, Busses, and Submixes
- Grouping Tracks, Busses, and Submixes
- Applying Changes to Groups of Selected Tracks, Busses, and Submixes
- Managing Track Selections with the Tracks Tab
- Moving and Copying Tracks, Busses, and Submixes
- Renaming Tracks, Busses, and Submixes
- Changing a Track, Bus, or Submix Icon
- Using the Track Controls
- Removing Tracks, Busses, and Submixes
- Selecting Audio Clips in the Timeline
- Selecting the Entire Contents of a Track
- Selecting Partial Contents of One or More Tracks
- Cutting, Copying, and Pasting Audio Clips
- Spotting Clips to the Timeline
- Moving Clips
- Snapping Clips to Clips on Adjacent Tracks
- Resizing Audio Clips
- Changing the Offset of an Audio Clip
- Creating Fades and Crossfades in the Timeline
- Truncating Overlapping Audio Clips
- Editing Audio Clips in the Multitrack Timeline
- Using the Timeline Editing Tools
- Timeline Editing Tools HUD
- Editing in Place
- How Clips Are Affected by Media File Editing
- How Source Audio File Editing Works in a SoundtrackPro Multitrack Project
- Modifying a Clip Without Affecting Its Source Media
- Using the Multitrack Timeline and the File Editor Together
- Spotting Sound Effects from the File Editor to the Timeline
- Splitting and Joining Audio Clips
- Editing with the Timeslice Tool
- Using the Lift and Stamp Tools
- Working with Markers
- Using Markers with Video
- Working with Tagged and Looping Clips
- Replacing the Source Audio in a Clip
- Working in the Timeline
- Editing Audio Files
- Audio File Projects
- Editing Audio Files Directly in a MultitrackProject
- Editing Audio Files in the File Editor
- Opening Audio Files in the File Editor Tab
- Playing Audio Files in the File Editor
- Soloing an Audio File in the File Editor
- Linking the File Editor Selection and the Cycle Region
- Scrubbing Audio Files
- Selecting Part of an Audio File
- Cutting, Copying, and Pasting in the File Editor
- Zooming In and Out in the File Editor
- Editing Audio Files Graphically with Waveform Editing Tools
- Choosing the Sample Units in the File Editor
- Editing Multichannel Files
- Using Frequency Spectrum View
- Processing Audio Files
- Working with Actions
- Applying Actions
- Editing Actions
- Adjusting and Applying Action Selections
- Turning Actions On and Off
- Reordering Actions
- Using the Action Insert Bar
- Reversing the Order of the Actions List
- Flattening Actions
- Comparing the Project With and Without Actions
- Comparing the Last Two Actions
- Deleting Actions
- Limitations of Actions That Change the File’s Length
- Analyzing an Audio File
- Using the File Editor Project View
- Opening the File Editor Project View
- Setting the Time Ruler Units in the File Editor Project View
- Closing Audio File Projects
- Applying Realtime Effects in the File Editor Project View
- Automating Realtime Effects in the File Editor Project View
- Rendering Realtime Effects to Actions
- Saving Audio File Projects from the File Editor Project View
- Saving Audio Files from the File Editor Project View
- Using the Timeline Controls in the File Editor Project View
- Scripting Actions in the File Editor Project View
- Using the Global Waveform View
- Using Markers in the File Editor Project View
- Using the Multitake Editor
- Basic Mixing in SoundtrackPro
- Steps in Mixing
- Structuring an Audio Post-Production Project
- Using the Mixer
- Working with Channel Strips in the Mixer
- Using Custom Layouts for Mixing
- Adding Channel Strips to the Mixer
- Selecting Channel Strips
- Reordering Channel Strips
- Copying Channel Strips
- Setting Channel Strip Volume Levels
- Setting Channel Strip Pan Position
- Setting Channel Strip Output
- Muting and Soloing Channel Strips
- Enabling Track Channel Strips for Recording
- Renaming Channel Strips
- Changing a Channel Strip Icon
- Showing and Hiding Sections of the Mixer
- Using the Channel Strip Level Meters
- Removing Channel Strips
- Working with Effects in the Mixer
- Working with Sends and Busses in the Mixer
- Setting the Overall Project Volume Level
- Using the Master Bus
- Listening to a Temporary Mono Mix
- Recording Audio in the Mixer
- Recording Automation in the Mixer
- Creating Multiple Mixes
- Things to Keep in Mind While Mixing
- Working with Channel Strips in the Mixer
- Mixing Surround Sound
- Working with Video inSoundtrackPro
- Working with Audio Effects
- Processing Effects and Realtime Effects
- Working with Effect Presets
- Audio Effects Included with SoundtrackPro
- Working with Realtime Effects
- Working in the Effects Tab
- Adding Realtime Effects
- Adjusting Realtime Effect Parameters
- Chaining and Reordering Realtime Effects
- Bypassing Realtime Effects
- Adding Sends to Tracks
- Choosing the Bus to Which a Send Is Routed
- Adjusting Send Volume
- Adjusting Send Pan Position
- Reordering Sends
- Bypassing Sends
- Automating Realtime Effect Parameters
- Resetting Realtime Effects to Their Default Settings
- Removing Realtime Effects
- Working with Processing Effects
- Working with Automation
- Working with Envelopes
- Track, Bus, and Submix Envelopes
- Adding Envelope Points
- Selecting Envelope Points
- Moving Envelope Points
- Selecting and Moving Envelope Points with Clips
- The Timeslice Tool and the Envelope Selection Mode
- Viewing and Editing Envelope Point Details
- Changing the Values of Envelope Points Numerically
- Changing the Position of Envelope Points Numerically
- Nudging Envelope Points
- Cutting, Copying, and Pasting Envelope Points
- Deleting Envelope Points
- Automating Effect and Send Parameters
- Master Bus
- Recording Automation Data
- Working with Envelopes
- Recording Audio inSoundtrackPro
- Creating Podcasts inSoundtrackPro
- Using Control Surfaces withSoundtrackPro
- Exporting Multitrack Projects
- About the Export Dialog
- Exporting and the Cycle Region
- Exporting a Master Mix
- Exporting Tracks, Busses, and Submixes Separately
- Exporting Multiple Mono Files
- Using Post-Export Actions
- Using Export Presets
- Exporting to AAF
- Saving Multitrack Projects
- Distributing a Multitrack Project and Its Media FilesTogether
- Using SoundtrackPro withOtherApplications
- Using SoundtrackPro with FinalCutPro
- Using SoundtrackPro with DVDStudioPro
- Using SoundtrackPro with Motion
- Using SoundtrackPro with Third-Party Applications
- Using Conform with FinalCutPro
- SoundtrackPro KeyboardShortcuts
- General and File
- Layouts, Tabs, and HUDs
- Navigating the Timeline
- Project Playback
- Cycle Region
- General Editing
- Editing Audio Clips in the Timeline
- Moving Audio Clips and Envelope Points
- Viewing the Timeline
- Timeline Tools
- File Editor Project View Tools and Commands
- Processing and Editing Audio Files
- Tracks, Busses, and Submixes
- Markers
- Selecting Audio Clips in the Timeline
- Video Out
- Recording
- Using Arrow Keys to Move the Playhead
- Working with Timeslices
- Audio Fundamentals
- Working with Professional Video and Audio Equipment
- About Video Interfaces, Signals, and Connectors
- About Audio Interfaces, Signals, and Connectors
- Tips for Choosing Speakers and an Amplifier
- Connecting Professional Video Devices
- Connecting Professional Audio Devices
- Working with Apogee Hardware in SoundtrackPro
- Solutions to Common Problems andCustomer Support
- Using AppleLoopsUtility
- Index
Appendix B Audio Fundamentals 471
Dynamic sound has drastic volume changes. Sound can be made less dynamic by
reducing, or compressing, the loudest parts of the signal to be closer to the quiet parts.
Compression is a useful technique because it makes the sounds in your mix more
equal. For example, a train pulling into the station, a man talking, and the quiet sounds
of a cricket-filled evening are, in absolute terms, very different volumes. Because
televisions and film theaters must compete with ambient noise in the real world, it is
important that the quiet sounds are not lost.
The goal is to make the quiet sounds (in this case, the crickets) louder so they can
compete with the ambient noise in the listening environment. One approach to making
the crickets louder is to simply raise the level of the entire soundtrack, but when you
increase the level of the quiet sounds, the loud sounds (such as the train) get too loud
and distort. Instead of raising the entire volume of your mix, you can compress the loud
sounds so they are closer to the quiet sounds. Once the loud sounds are quieter (and the
quiet sounds remain the same level), you can raise the overall level of the mix, bringing
up the quiet sounds without distorting the loud sounds.
When used sparingly, compression can help you bring up the overall level of your mix
to compete with noise in the listening environment. However, if you compress a signal
too far, it sounds very unnatural. For example, reducing the sound of an airplane jet
engine to the sound of a quiet forest at night and then raising the volume to maximum
would cause the noise in the forest to be amplified immensely.
Different media and genres use different levels of compression. Radio and television
commercials use compression to achieve a consistent wall of sound. If the radio or
television becomes too quiet, the audience may change the channel—a risk advertisers
and broadcasters don’t want to take. Films in theaters have a slightly wider dynamic
range because the ambient noise level of the theater is lower, so quiet sounds can
remain quiet.
Stereo Audio
The human ear hears sounds in stereo, and the brain uses the subtle differences in
sounds entering the left and right ears to locate sounds in the environment. To re-
create this sonic experience, stereo recordings require two audio channels throughout
the recording and playback process. The microphones must be properly positioned to
accurately capture a stereo image, and speakers must also be spaced properly to re-
create a stereo image accurately.
If any part of the audio reproduction pathway eliminates one of the audio channels,
the stereo image will most likely be compromised. For example, if your playback system
has a CD player (two audio channels) connected to only one speaker, you will not hear
the intended stereo image.