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Table Of Contents
Using Space Designer’s Latency Compensation Feature
The complex calculations made by Space Designer take time. This time results in a
processing delay, or latency, between the direct input signal and the processed output
signal. When activated, the Latency Compensation feature delays the direct signal (in the
Output section) to match the processing delay of the effect signal.
Note: This is not related to latency compensation in the host application. This
compensation feature occurs entirely within Space Designer.
Space Designer’s processing latency is 128 samples at the original sample rate, and it
doubles at each lower sample rate division. If you set Space Designer’s “sample rate
slider to “/2” the processing latency increases to 256 samples. Processing latency does
not increase in surround mode or at sample rates above 44.1 kHz.
Using Space Designer’s Definition Parameter
The Definition parameter emulates the diffusion of natural reverb patterns. When used
at values of less than 100% it also reduces CPU processing requirements.
Note: The Definition steppers are visible below the main display only when you have
loaded CPU-intensive synthesized IRs.
Natural reverbs contain most of their spatial information in the first few milliseconds.
Toward the end of the reverb, the pattern of reflections—signals bouncing off walls and
so on—becomes more diffuse. In other words, the reflected signals become quieter and
increasingly nondirectional, containing far less spatial information.
To emulate this phenomenon—as well as to conserve CPU power—you can configure
Space Designer to use the full IR resolution only at the onset of the reverb, and to use a
reduced IR resolution toward the end of the reverb.
The Definition parameter defines the crossover point—where the switch to the reduced
IR resolution occurs. It is displayed in both milliseconds, indicating when the crossover
occurs, and as a percentage—100% is equal to the length of the full resolution IR.
148 Chapter 11 Space Designer Convolution Reverb