3
Table Of Contents
- Soundtrack Pro 3 Effects Reference
- Contents
- Introduction to the Soundtrack Pro Plug-Ins
- Delay Effects
- Delay Designer
- Getting to Know the Delay Designer Interface
- Getting to Know Delay Designer’s Main Display
- Using Delay Designer’s View Buttons
- Zooming and Navigating Delay Designer’s Tap Display
- Creating Taps in Delay Designer
- Selecting Taps in Delay Designer
- Moving and Deleting Taps in Delay Designer
- Using Delay Designer’s Tap Toggle Buttons
- Editing Parameters in Delay Designer’s Tap Display
- Aligning Delay Designer Tap Values
- Editing Filter Cutoff in Delay Designer’s Tap Display
- Editing Pan in Delay Designer’s Tap Display
- Editing Taps in Delay Designer’s Tap Parameter Bar
- Editing Delay Designer Taps with the Shortcut Menu
- Resetting Delay Designer Tap Values
- Synchronizing Taps in Delay Designer
- Using Delay Designer’s Master Section
- Working with Delay Designer in Surround
- Stereo Delay
- Tape Delay
- Delay Designer
- Distortion Effects
- Dynamics Processors
- Equalizers
- Filter Effects
- Imaging Processors
- Metering Tools
- Modulation Effects
- Pitch Effects
- Reverb Effects
- Space Designer Convolution Reverb
- Getting to Know the Space Designer Interface
- Working with Space Designer’s Impulse Response Parameters
- Working with Space Designer’s Envelope and EQ Parameters
- Working with Space Designer’s Filter
- Working with Space Designer’s Global Parameters
- Using Space Designer’s Input Slider
- Using Space Designer’s Latency Compensation Feature
- Using Space Designer’s Definition Parameter
- Using Space Designer’s Rev Vol Compensation
- Using Space Designer’s Output Sliders
- Working with Pre-Dly (Predelay) in Space Designer
- Using Space Designer’s IR Start Parameter
- Using Space Designer’s Spread Parameters
- Automating Space Designer
- Specialized Effects and Utilities
- Utilities and Tools
Using Space Designer’s Latency Compensation Feature
The complex calculations made by Space Designer take time. This time results in a
processing delay, or latency, between the direct input signal and the processed output
signal. When activated, the Latency Compensation feature delays the direct signal (in the
Output section) to match the processing delay of the effect signal.
Note: This is not related to latency compensation in the host application. This
compensation feature occurs entirely within Space Designer.
Space Designer’s processing latency is 128 samples at the original sample rate, and it
doubles at each lower sample rate division. If you set Space Designer’s “sample rate”
slider to “/2” the processing latency increases to 256 samples. Processing latency does
not increase in surround mode or at sample rates above 44.1 kHz.
Using Space Designer’s Definition Parameter
The Definition parameter emulates the diffusion of natural reverb patterns. When used
at values of less than 100% it also reduces CPU processing requirements.
Note: The Definition steppers are visible below the main display only when you have
loaded CPU-intensive synthesized IRs.
Natural reverbs contain most of their spatial information in the first few milliseconds.
Toward the end of the reverb, the pattern of reflections—signals bouncing off walls and
so on—becomes more diffuse. In other words, the reflected signals become quieter and
increasingly nondirectional, containing far less spatial information.
To emulate this phenomenon—as well as to conserve CPU power—you can configure
Space Designer to use the full IR resolution only at the onset of the reverb, and to use a
reduced IR resolution toward the end of the reverb.
The Definition parameter defines the crossover point—where the switch to the reduced
IR resolution occurs. It is displayed in both milliseconds, indicating when the crossover
occurs, and as a percentage—100% is equal to the length of the full resolution IR.
148 Chapter 11 Space Designer Convolution Reverb