3
Table Of Contents
- Soundtrack Pro 3 Effects Reference
- Contents
- Introduction to the Soundtrack Pro Plug-Ins
- Delay Effects
- Delay Designer
- Getting to Know the Delay Designer Interface
- Getting to Know Delay Designer’s Main Display
- Using Delay Designer’s View Buttons
- Zooming and Navigating Delay Designer’s Tap Display
- Creating Taps in Delay Designer
- Selecting Taps in Delay Designer
- Moving and Deleting Taps in Delay Designer
- Using Delay Designer’s Tap Toggle Buttons
- Editing Parameters in Delay Designer’s Tap Display
- Aligning Delay Designer Tap Values
- Editing Filter Cutoff in Delay Designer’s Tap Display
- Editing Pan in Delay Designer’s Tap Display
- Editing Taps in Delay Designer’s Tap Parameter Bar
- Editing Delay Designer Taps with the Shortcut Menu
- Resetting Delay Designer Tap Values
- Synchronizing Taps in Delay Designer
- Using Delay Designer’s Master Section
- Working with Delay Designer in Surround
- Stereo Delay
- Tape Delay
- Delay Designer
- Distortion Effects
- Dynamics Processors
- Equalizers
- Filter Effects
- Imaging Processors
- Metering Tools
- Modulation Effects
- Pitch Effects
- Reverb Effects
- Space Designer Convolution Reverb
- Getting to Know the Space Designer Interface
- Working with Space Designer’s Impulse Response Parameters
- Working with Space Designer’s Envelope and EQ Parameters
- Working with Space Designer’s Filter
- Working with Space Designer’s Global Parameters
- Using Space Designer’s Input Slider
- Using Space Designer’s Latency Compensation Feature
- Using Space Designer’s Definition Parameter
- Using Space Designer’s Rev Vol Compensation
- Using Space Designer’s Output Sliders
- Working with Pre-Dly (Predelay) in Space Designer
- Using Space Designer’s IR Start Parameter
- Using Space Designer’s Spread Parameters
- Automating Space Designer
- Specialized Effects and Utilities
- Utilities and Tools
Using Space Designer’s Rev Vol Compensation
Rev Vol Compensation (Reverb Volume Compensation) attempts to match the perceived
(not actual) volume differences between impulse response files.
It is switched on by default and should generally be left in this mode, although you may
find that it isn’t successful with all types of impulse responses. If this is the case, switch
it off and adjust input and output levels accordingly.
Using Space Designer’s Output Sliders
The output parameters enable you to adjust the balance between the direct (dry) and
processed signals. The parameters that are available are dependent on Space Designer’s
input configuration.
If you insert Space Designer as stereo effect, Space Designer offers two output sliders—one
for the direct signal, and one for the reverb signal.
In surround configurations, Space Designer offers four output sliders that together
comprise a small surround output mixer.
Mono/Stereo Surround
Space Designer Stereo Output Configuration Parameters
• Dry slider: Sets the level of the non-effect (dry) signal. Set this to a value of 0 (mute) if
Space Designer is inserted in a bus channel, or when using modeling impulse responses
such as speaker simulations.
• Rev(erb) slider: Adjusts the output level of the effect (wet) signal.
149Chapter 11 Space Designer Convolution Reverb