3
Table Of Contents
- Soundtrack Pro 3 Effects Reference
- Contents
- Introduction to the Soundtrack Pro Plug-Ins
- Delay Effects
- Delay Designer
- Getting to Know the Delay Designer Interface
- Getting to Know Delay Designer’s Main Display
- Using Delay Designer’s View Buttons
- Zooming and Navigating Delay Designer’s Tap Display
- Creating Taps in Delay Designer
- Selecting Taps in Delay Designer
- Moving and Deleting Taps in Delay Designer
- Using Delay Designer’s Tap Toggle Buttons
- Editing Parameters in Delay Designer’s Tap Display
- Aligning Delay Designer Tap Values
- Editing Filter Cutoff in Delay Designer’s Tap Display
- Editing Pan in Delay Designer’s Tap Display
- Editing Taps in Delay Designer’s Tap Parameter Bar
- Editing Delay Designer Taps with the Shortcut Menu
- Resetting Delay Designer Tap Values
- Synchronizing Taps in Delay Designer
- Using Delay Designer’s Master Section
- Working with Delay Designer in Surround
- Stereo Delay
- Tape Delay
- Delay Designer
- Distortion Effects
- Dynamics Processors
- Equalizers
- Filter Effects
- Imaging Processors
- Metering Tools
- Modulation Effects
- Pitch Effects
- Reverb Effects
- Space Designer Convolution Reverb
- Getting to Know the Space Designer Interface
- Working with Space Designer’s Impulse Response Parameters
- Working with Space Designer’s Envelope and EQ Parameters
- Working with Space Designer’s Filter
- Working with Space Designer’s Global Parameters
- Using Space Designer’s Input Slider
- Using Space Designer’s Latency Compensation Feature
- Using Space Designer’s Definition Parameter
- Using Space Designer’s Rev Vol Compensation
- Using Space Designer’s Output Sliders
- Working with Pre-Dly (Predelay) in Space Designer
- Using Space Designer’s IR Start Parameter
- Using Space Designer’s Spread Parameters
- Automating Space Designer
- Specialized Effects and Utilities
- Utilities and Tools
Using the Enveloper
The most important parameters of the Enveloper are the two Gain sliders, one on each
side of the central display. These govern the Attack and Release levels of each respective
phase.
Boosting the attack phase can add snap to a drum sound, or it can amplify the initial
pluck or pick sound of a stringed instrument. Attenuating the attack causes percussive
signals to fade in more softly. You can also mute the attack, making it virtually inaudible.
A creative use for this effect is alteration of the attack transients to mask poor timing of
recorded instrument parts.
Boosting the release phase also accentuates any reverb applied to the affected channel
strip. Conversely, attenuating the release phase makes tracks originally drenched in reverb
sound drier. This is particularly useful when working with drum loops, but it has many
other applications as well. Let your imagination be your guide.
When using the Enveloper, set the Threshold to the minimum value and leave it there.
Only when you seriously raise the release phase, which boosts the noise level of the
original recording, should you raise the Threshold slider a little. This limits the Enveloper
to affecting only the useful part of the signal.
Drastic boosting or cutting of either the release or attack phase may change the overall
level of the signal. You can compensate for this by adjusting the Out Level slider.
Generally, you’ll find that Attack Time values of around 20 ms and Release Time values
of 1500 ms are good to start with. Then adjust them for the type of signal that you’re
processing.
The Lookahead slider defines how far into the future of the incoming signal the Enveloper
looks, in order to anticipate future events. You generally won’t need to use this feature,
except when processing signals with extremely sensitive transients. If you do raise the
Lookahead value, you may need to adjust the Attack Time to compensate.
In contrast to a compressor or expander, the Enveloper operates independently of the
absolute level of the input signal—but this works only if the Threshold slider is set to the
lowest possible value.
48 Chapter 3 Dynamics Processors