2
Table Of Contents
- Soundtrack Pro 2 Getting Started
- Contents
- Welcome to SoundtrackPro
- Starting Your Project andAssembling Media
- Assembling Your MultitrackProject
- Working with Multitrack Projects
- Playing and Saving a Multitrack Project
- Creating a SoundtrackPro Multitrack Project fromaFinalCutPro Sequence
- Adding Clips to the Timeline
- Editing Clips in the Timeline
- Adding Markers to the Timeline
- Creating a Fade in an Audio Clip
- Adding a Crossfade Between Two Clips
- Adding Tracks, Busses, and Submixes to a Multitrack Project
- Working with Stereo and Surround Track Panners
- Routing Your Multitrack Project
- Adding Effects to Your Multitrack Project
- Automating Track, Bus, Submix, and Master Bus Parameters with Envelope Points
- Working with Individual AudioFiles
- Solving Audio Problems
- Mixing Stereo andSurroundProjects
- Exporting Your Multitrack Project
- What’s Next?
- An Introduction to the SoundtrackPro Interface
36 Chapter 2 Assembling Your Multitrack Project
You can easily create multiple submixes of the same project by adding busses and
submixes and then routing the appropriate tracks through them.
As shown in the illustration above, you can route tracks to various submixes; in the
illustration, tracks 1–3 contain effects, 4–5 contain music, and 6–8 contain dialogue.
Then you can adjust the volume or add effects to each of the three submixes. Finally, all
three submixes are combined and output through the Master bus.
To learn about routing tracks, see the Soundtrack Pro User Manual.
Adding Effects to Your Multitrack Project
Soundtrack Pro comes with an impressive collection of effects, including the following:
 Delay, which can be used to add echoes and other recurring sounds
 Distortion, which change the tone of the audio signal to re-create the sound of
overdriven tube amplifiers or digital distortion
 Dynamics, which let you shape the volume of your projects over time
 EQ (equalization) and Filter, which let you change the level of selected frequencies. EQ
provides a powerful way of shaping the sound of your projects.
 Imaging, which let you make certain sounds or the overall mix seem wider and
more spacious
 Modulation, which delay an audio signal and shift when the delayed signal plays back
relative to the original signal
 Pitch, which transposes or creates unity, thickness, or harmony on audio tracks
 Reverb, which can be used to simulate the sound of acoustic spaces
1
2
3
4
Tracks
5
6
7
8
Right
Left
Center
Right
surround
Left
surround
LFE
Submix
Channels 1–6
Hardware
outputs
Master
bus
4
3
2
1
6
7
8
5
Channels 1–6
Music
Channels 1–6
Effects
Master
bus
4
3
2
1
6
7
8
5
Music
Effects
Audio clip
Surround panner
Dialogue