Effects Reference
Table Of Contents
- Soundtrack Pro Effects Reference
- Contents
- Introduction to the SoundtrackProPlugins
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: SpaceDesigner
- Specialized
- Utility
128 Chapter 11 Convolution Reverb: Space Designer
Rev Vol Compensation
Rev Vol Compensation (Reverb Volume Compensation) attempts to match the
perceived (not actual) volume differences of impulse response files.
It is switched on by default and should generally be left in this mode, although you
may find that it isn’t successful with all types of impulse responses. In such situations,
switch it off and adjust the input and output levels accordingly.
Definition
The Definition parameter appears in the definition area at the bottom of the Envelope
and EQ display.
Calculating every precise detail of an impulse response derived reverb uses significant
CPU power. The Definition parameter emulates the diffusion of natural reverb patterns
while at the same time reducing Space Designer’s CPU consumption.
Natural reverbs contain most of their spacial information in the first few milliseconds.
Toward the end of the reverb, its reflection pattern diffuses more and more, containing
less spacial information. In order to emulate this phenomenon—as well as conserve
CPU power—you can configure Space Designer to only use the full IR resolution at the
onset of the reverb, and to use a reduced IR resolution toward the end of the reverb.
The Definition parameter acts as the crossover point at which this switch to the
reduced IR resolution occurs. The parameter is displayed in both milliseconds
(indicating when the crossover occurs) and a percentage (100% is equal to the length
of the full resolution IR).
Note: The Definition slider appears only when you have loaded CPU intensive impulse
response formats, such as true stereo.