User manual
Table Of Contents
- Soundtrack Pro User Manual
- Contents
- An Introduction to Soundtrack Pro
- Setting Up Your System
- The Soundtrack Pro Interface
- Getting Started With Soundtrack Pro
- Working With Multitrack Projects
- Working in the Timeline
- Moving Around in the Timeline
- Working With Tracks, Busses, and Outputs in the Timeline
- Editing Audio Clips in the Timeline
- Selecting Audio Clips
- Cutting, Copying, and Pasting Audio Clips
- Moving Audio Clips
- Snapping Clips to Clips on Adjacent Tracks
- Resizing Audio Clips
- Creating Crossfades Between Audio Clips
- Truncating Overlapping Audio Clips
- Splitting and Joining Audio Clips
- Transposing Tagged Audio Clips
- Changing the Offset of an Audio Clip
- Changing a Clip’s Playback Mode
- Replacing the Source Audio in a Clip
- Removing Audio Clips
- Working With Markers
- Working in the Mixer
- Steps in Mixing
- Working With Channel Strips in the Mixer
- Adding Channel Strips to the Mixer
- Selecting Channel Strips
- Reordering Channel Strips
- Copying Channel Strips
- Setting Channel Strip Volume Levels
- Setting Channel Strip Pan Position
- Setting Channel Strip Output
- Muting and Soloing Channel Strips
- Enabling Track Channel Strips for Recording
- Renaming Channel Strips
- Changing a Channel Strip Icon
- Showing and Hiding Sections of the Mixer
- Using the Channel Strip Level Meters
- Removing Channel Strips
- Working With Effects and Sends in the Mixer
- Setting the Overall Project Volume Level
- Listening to a Temporary Mono Mix
- Recording Audio in the Mixer
- Recording Automation in the Mixer
- Creating Multiple Mixes
- Things to Keep in Mind While Mixing
- Working in the Waveform Editor
- Getting Started With Audio File Projects
- Supported Audio File Formats
- Creating and Opening Audio File Projects
- Closing Audio File Projects
- Saving Audio File Projects
- Setting the Time Ruler Units in the Waveform Display
- Choosing the Sample Units in the Waveform Display
- Zooming In and Out in the Waveform Editor
- Using the Global Waveform View
- Viewing an Audio File in Spectrum View
- Playing Audio Files in the Waveform Editor
- Editing Audio Files in the Waveform Editor
- Processing Audio Files
- Working With Actions
- Applying Actions
- Editing Actions
- Turning Actions On and Off
- Reordering Actions
- Using the Action Insert Bar
- Reversing the Order of the Actions List
- Flattening Actions
- Comparing the Project With and Without Actions
- Comparing the Last Two Actions
- Deleting Actions
- Limitations of Actions That Change the File’s Length
- Analyzing an Audio File
- Using Markers in the Waveform Editor
- Scripting Actions in the Waveform Editor
- Getting Started With Audio File Projects
- Working With Video in Soundtrack Pro
- Working With Audio Effects
- Realtime and Processing Effects
- Audio Effects Included With Soundtrack Pro
- Working With Realtime Effects
- Working in the Effects Tab
- Adding Realtime Effects
- Adjusting Realtime Effect Parameters
- Chaining and Reordering Realtime Effects
- Bypassing Realtime Effects
- Adding Sends to Tracks
- Reordering Sends
- Choosing the Bus to Which a Send Is Routed
- Adjusting Send Volume
- Adjusting Send Pan Position
- Bypassing Sends
- Automating Realtime Effect Parameters
- Resetting Realtime Effects to Their Default Settings
- Removing Realtime Effects
- Advanced Settings for Realtime Effects
- Working With Processing Effects
- Working With Effect Presets
- Working With Automation
- Working With Envelopes
- Track, Bus, and Output Envelopes
- Master Envelopes
- Adding Envelope Points
- Selecting Envelope Points
- Moving Envelope Points
- Changing the Values of Envelope Points Numerically
- Changing the Position of Envelope Points Numerically
- Viewing and Editing Envelope Point Details
- Nudging Envelope Points
- Cutting, Copying, and Pasting Envelope Points
- Deleting Envelope Points
- Automating Effect and Send Parameters
- Recording Automation Data
- Working With Timeslices
- Working With Envelopes
- Recording Audio in Soundtrack Pro
- Using Control Surfaces With Soundtrack Pro
- Exporting Multitrack Projects
- Using Soundtrack Pro With Apple Professional Applications
- Using Apple Loops Utility
- Soundtrack Pro Keyboard Shortcuts
- Audio Basics
- Solutions to Common Problems and Customer Support
- Index
202 Chapter 9 Working With Audio Effects
Phase Shifters
Phase shifters produce a characteristic “whooshing” sound by combining the original
signal with a copy of the signal that is slightly out of phase with the original. This
means that the amplitudes of the two signals’ sound waves reach their highest and
lowest points at slightly different times. The time between the two signals is
modulated, typically using an LFO. As the two signals go in and out of phase, certain
frequencies, called notch frequencies, are created, which give phase shifters their
distinctive sound.
The main difference between chorus and phase shifting is the amount of delay time.
Chorus effects typically use delay times between 20 and 30 milliseconds (ms), while
phase shifters (and flangers, discussed next) typically use shorter delay times, between
1 and 10 ms.
Flangers
Flangers work in much the same way as do phase shifters, but additionally change the
pitch of the delayed signal slightly. Flanging is typically used to create a more extreme
change than phase shifting, sometimes described as adding a “spacey” or “underwater”
effect.
All of the modulation effects include parameters for the delay rate (also called speed or
frequency), which let you set the minimum delay time; depth (also called width or
intensity), which you use to set how much the LFO modulates the delay time; and mix,
which you use to control the ratio of the effected (wet) signal to the original (dry)
signal. They can also include parameters for feedback (or regeneration), which add part
of the output back into the input signal.
Reverb and Delay Effects
Reverbs and delays work by copying a part of the audio signal, delaying it for a brief
period of time, and then playing it back with the original signal. The delayed signal can
be played back multiple times, and can be modified in a variety of ways.
Delay
A delay effect stores the audio signal, and then plays back each repetition at a regular
rate of time after the original signal. Delays can be used for doubling individual sounds
(for example, making it sound as if a group of instruments is playing the same melody),
to achieve echo effects (making it sound as though the sound was occurring in an
immense space), and to enhance the stereo position of tracks in a mix. Delay effects are
not commonly used on an overall mix except to achieve special effects (such as to
create an “otherworldly” sound).