All Rights Reserved ©2014 Escalade Sports CPSIA#2 – CMX1000 CMX1000- -For JW Customer Service Call 1-800-526-0451
Congratulations! We hope you will have many hours of enjoyable use with your new product! INDEX Index ……………………………………………………………………………. 2 Mounting Instruction ……………………………………………………………………………. 4 Dartboard Function ……………………………………………………………………………. 5 Game Table ……………………………………………………………………………. 8 Game Instructions ……………………………………………………………………………. 9 Important Notes ……………………………………………………………………………. 20 Description …………………………………………………………………………….
WARNING! Electronic Dart Boards are designed to be used with Soft (Plastic) Tipped Darts. DO NOT USE STEEL TIPPED DARTS or DARTS OVER 20 GRAMS TOTAL WEIGHT Use of Steel Tipped Darts or Darts weighting more than 20 grams will damage the electronic board and automatically voids the warranty.
UNPACKING THE GAME Unpack your new dartboard carefully, making sure all parts are included. The following components are included in this set: 1 Electronic Dartboard 6 Darts (unassembled) Soft tip replacement pack Owner‟s Manual MOUNTING INSTRUCTION Choose a location to hang the dartboard where is about 10 feet (3.048 m) of open space in front of the board. The “toe-line” should be 7‟9 1/4” to observe steel tip rules, or 8 feet for soft tip rules (2.37 M) from the face of the dartboard.
DARTBOARD FUNCTIONS (Please note that your dartboard may not include all functions) BUTTONS FUNCTION POWER button - Located on the lower right corner of the dartboard (when doors are open). Be sure the AC Adapter is plugged into the jack on the right side of the dartboard. Press the POWER button to turn game on or off. GAME buttons - Press to page through the on-screen game menu. SELECT button - Press to select various difficulty settings for games.
DISPLAY PROTECTIVE FILM This electronic dartboard may have a clear film over the entire display area to prevent scratching during shipping. It is recommended that this film be removed before play to enhance the display area visibility. To remove, simply lift edge, peel off, and discard. ELECTRONIC DARTBOARD OPERATION 1. Press the POWER or switch to ON position (|) to activate dartboard. A short musical introduction is played as the display goes through power-up test. 2.
5. Do not spill liquids on the dartboard. Do not use spray cleaners, or cleaners that contain ammonia or other harsh chemicals as they may cause damage. AUTOMATIC SUSPEND MODE FEATURE The dartboard will automatically suspend if no action occurs within approximately five minutes. This is designed to save power or battery life. The display will indicate “SL-EEP”. All scores will be stored in memory and play will resume when any button is pressed.
If a player has 17 and throws a double 8, he/she is then left with 1 which will BUST and revert back to 17). Interactive Heckler® Game Play Feature Your BULLSHOOTER BY ARACHNID® electronic dartboard includes an exciting interactive “Heckler®” feature that emits rewarding comments of praise for high scoring darts and insults for poorly thrown darts. The humorous interactive comments are sure to add plenty of fun and excitement to your dart game.
GAME INSTRUCTIONS GAME RULES Your Bullshooter by Arachnid® electronic dartboard is loaded with games and options. The rules for each game are detailed below in the order they appear on the LED display when paging through the games. An illustration of the LED displays is indicated next to the game description for your reference. Please note the characters may appear slightly different than illustrated here.
Cricket Scoring Display This dartboard utilizes a dedicated scoreboard within the scoring display that keeps track of each player‟s segment status when playing Cricket. When Cricket is selected, individual characters will be utilized to register marks. There are 3 separate lights within each number (15 through 20 and bullseye). During play, one of the status lights will turn on as a segment is hit. If a double or triple of an active number is hit, 2 or 3 lights will turn on respectively. 1st hit; “ \ ” li
GAME 06 - ADVANCED CRICKET This difficult version of cricket was developed for the advanced player. Players must close out the segments (20,19,18,17,16,15 and bullseye) by using only triples and doubles! In this challenging game, doubles segments count as 1x the number, and triple segments count as 2x the number. The bullseye scoring is the same as in standard cricket. The first player to close out the numbers with the most points is the winner.
GAME 10 - UNDERS This game is the opposite of “Overs” Players must score less (“Under”) than their own previous three-dart total. The game begins with 180 (highest total possible) when the player shoots higher than his or her own previous three-dart total, they will lose a life. Each dart that hits outside the scoring area, including bounce outs will be penalized with 6o points added to your score. The last player with a life remaining is the winner.
ROUND-THE-CLOCK Triple - Player must score a Triple in each segment from 1 through 20 in order ROUND-THE-CLOCK Triple 5 - Game starts at triple segment 5 ROUND-THE-CLOCK Triple 10 - Game starts at triple segment 10 ROUND-THE-CLOCK Triple 15 - Game starts at triple segment 15 GAME 14 - KILLER This game will really show who your friends are. The game can be played with as few as two players, but the excitement and challenge builds with even more players.
GAME 17 - ALL FIVES – 51 The entire board is in-play for this game (all segments are active). With each round (of 3 darts) each player has to score a total which is divisible by 5. Every “five” counts as one point. For example 10, 10, 5 = 25. Since 25 is divisible by 5 fives, this player scores 5 points (5 x 5 = 25). If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart of each round must land in a segment.
The segments 1 through 18 are used with each number representing a “hole”. You must score 3 hits in each hole to move to the next hole. Obviously, double and triples affect your score as they allow you to finish a hole with fewer strokes. For example, throwing a triple on the first shot of a hole it is counted as an “eagle” and that player gets a completes that hole with 1 “stroke”. Note: The active player continues to throw darts until he “holes out” (scores 3 hits on the current hole).
GAME 22 - STEEPLECHASE The object of this game is to be the first player to finish the “race” by being the first to complete the “track”. The track starts at the 20 segment and runs clockwise around the board to the 5 segment and ends with a bullseye. Sounds easy right? What has not yet been specified is that you must hit the inner single segment of each number to get through the course. This is the area between the bullseye and the triples ring.
GAME 24 - CAR RALLYING This game is similar to steeplechase except we let you set up your own “race track”. You can set up as many obstacles as you wish. The track must be 20 lengths long. Before the game starts, the LED display will prompt you to select the course (“SEL”). Players should alternate selecting segments by pressing on the specific segment of your choice. Note: You will have to hit the exact segment you selected to move on during the race.
multiple of 50, you also steal 1 gold from all other players. Therefore, as you collect a gold, you take 1 gold from all other players who have gold. This is a real back-and-forth game, but the player who reaches to selected total gold required first is the winner. GAME 29 - ELIMINATION The object of the game is to “Eliminate” your opponents. The rules are very simple. Each player must score higher total points with 3 darts than the opponent before them. Each player starts with 3 lives.
GAME 32 - ADVANCED BATTLEGROUND The rules are the same as standard Battleground except now there are land mines on the battlefield! Players must be careful to avoid the land mines located in the Triple and Double rings of opponents segment numbers. Any player that hits a double or triple ring on the opposing teams‟ battlefield will lose an army of his or her own. For example, if player 1 mistakenly hit the triple ring of the “6” segment, they would lose their own army at the “11” segment.
IMPORTANT NOTES Stuck Segment Occasionally, a dart will cause a segment to become wedged within the segment separator web. If this happens, all play will be suspended and the scoring display will indicate the segment number that is stuck. To free the segment, simply remove the dart or broken tip from the segment. If the problem is still not solved, try wiggling the segment until it is loose. The game will then resume where it left off.
DESCRIPTIONS 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. Catch Ring Speaker LCD Display Power Button Reset Button Start / Next Player Button Game Button Select Button Player / Page Button Solo Play Button Heckler Button 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. Double / Miss Button Sound Button Dart Out / Score Button Bounce Out Button Game Guard Button Single Ring Double Ring Triple Ring Bullseye Double Bullseye *Dartboard shown above may differ slightly from actual product.
All Rights Reserved ©2014 Escalade Sports CMX1000 For Customer Service Call 1-800-526-0451
All Rights Reserved ©2014 Escalade Sports CMX1000 For Customer Service Call 1-800-526-0451
All Rights Reserved ©2014 Escalade Sports CMX1000 For Customer Service Call 1-800-526-0451