Cricket Pro 450 ELECTRONIC DARTBOARD MODEL #E450ARA 1.800.399.4402 FAX: 215.283.9573 Please have your model number ready when calling. DMI Sports Inc. 1300 Virginia Drive, Suite 401 Ft. Washington,PA,19034 www.dmisports.
For any warranty issues or problems, DO NOT RETURN THIS PRODUCT TO THE STORE WHERE PURCHASED WARRANTY: This DMI electronic dartboard is guaranteed against defects in materials and workmanship for 90 days. (Note: flights, shafts and points wear out and/or break as a normal part of play; this is not a defect and is not covered under the guarantee.) This guarantee is void if merchandise is misused, abused, neglected, shopworn, scratched or if you cannot provide a valid proof of purchase.
Setup / Mounting Instructions Choose a location to hang the dartboard where there is about 10 feet of open space in front of the board. The “toe-line” should be 7’ 9 1/4” from the face of the dartboard . Locate a wall stud and place a mark 76.75” from the floor. Insert a screw in the center of the wall stud at this height and hand the dartboard on this screw If not mounting into studs, be sure to use drywall anchors or other securing hardware appropriate to the wall you are using.
BOUNCE OUT button - Decide before play if you want to count darts that do not remain in board (“bounce-outs”) or not. If not, simply press the BOUNCE OUT button immediately after a bounce out occurs to deduct the score that registers. SOLO PLAY button – Press to activate Solo Play feature where you can play against the computer. Press continually to cycle through the 5 different skill levels.
Electronic Dartboard Operation 1. Press the POWER switch to activate dartboard. A short musical introduction is played as the display goes through power-up test. 2. Press GAME button until desired game is displayed 3. Press DOUBLE button (optional) to select starting and/or ending on doubles or Master Out (used only in 301 - 901 games). 4. Press PLAYER button to select the number of players (1, 2, ... 8). The default setting is 2 players. 5.
Game Guard Feature After the START button has been pressed and play has begun, the GAME GUARD feature can be activated. When the button is pressed, all of the keys will ‘lock’. When Game Guard is active, a misguided dart hitting a button will not affecting your game. To deactivate the Game Guard, simply press the button again and the keys will unlock.
Game Rules Your Arachnid electronic dartboard is loaded with games and options. The rules for each game are detailed below in the order they appear on the electronic display when paging through the games. An illustration of the electronic displays is indicated next to the game description for your reference. Please note the characters may appear slightly different than illustrated here.
CRICKET Cricket is a strategic game for accomplished players and beginners alike. Players throw for numbers best suited for them and can force opponents to throw for numbers not as suitable for them. The object of Cricket is to “close” all of the appropriate numbers before one’s opponent while racking up the highest number of points. Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player must hit a number 3 times to “open” that segment for scoring.
SCRAM (For 2 players only) This game is a variation of Cricket. The game consists of two rounds. The players have a different objective in each round. In round 1, player 1 tries to “close” (score 3 hits in each segment - 15 to 20 and bullseye). During this time, player 2 attempts to rack up as many points in the segments that the other player has not yet closed. Once player 1 has closed all segments, round 1 is complete. In round 2, each player’s roles are reversed.
ADVANCED CRICKET A difficult version of cricket recommended for the advanced player. Players must close out the segments (20,19,18,17,16,15 and bullseye) by using only triples and doubles. In this challenging game, doubles segments count as 1x the number, and triple segments count as 2x the number. The bullseye scoring is the same as in standard cricket. The first player to close out the numbers with the most points is the winner.
OVERS The object of this game is to simply score higher (“over”) than your previous three dart total score. Before play begins, players choose the amount of ‘lives’ to be used. When a player fails to score “over “ their previous three dart total, they will lose one ‘life’. When a player “equals” the previous three dart total, a ‘life’ will also be lost. The LED display on the right will indicate remaining ‘lives’. The last player with a ‘life’ remaining is the winner.
ROUND-THE-CLOCK Each player attempts to score in each number from 1 through 20 and bullseye in order. Each player throws 3 darts per turn. If a correct number is hit, he/she tries for the next number in sequence. The first player to reach 20 is the winner. The display will indicate which segment you are shooting for. A player must continue shooting for a segment until it is hit. The display will then indicate the next segment you should shoot for. There are many difficulty settings available for this game.
Adjustable Difficulty Settings for Killer include 7 lives, 8 lives, ... 14 lives. Each option is played exactly as outlined above with the exception of the number of lives each player has in the game. In addition, for those who really want a challenge, there are three additional difficulty settings: Doubles 3 lives, Doubles 5 lives, and Doubles 7 lives. In these games, you can only “Kill” opponents by scoring doubles in their number segment. DOUBLE DOWN Each player starts the game with 40 points.
ALL FIVES The entire board is in-play for this game (all segments are active). With each round (of 3 darts) each player has to score a total which is divisible by 5. Every “five” counts as one point. For example 10, 10, 5 = 25. Since 25 is divisible by 5 fives, this player scores 5 points (5 x 5 = 25). If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart of each round must land in a segment.
GOLF This is a dartboard simulation of the game golf (but you don’t need clubs to play). The object is to complete a round of 9 through 18 “holes” with the lowest score possible. The Championship “course” consists of all par 3 holes making par 27 for a nine hole round or 54 for a round of 18. The segments 1 through 18 are used with each number representing a “hole.” You must score 3 hits in each hole to move to the next hole.
BASEBALL This dartboard version of baseball takes a great deal of skill. As in the real game, a complete game consists of 9 innings. Each player throws 3 darts per “inning.” The field is laid out as shown in the diagram. Segment Singles segments Doubles segment Triples segment Bullseye Result____________ “Single” - one base “Double” - two bases “Triple” - Three bases “Home Run” (can only be attempted on third dart of each round) The object of the game is to score as many runs as possible each inning.
BOWLING This dartboard adaptation of bowling is a real challenge! It is a difficult game in that you must be very accurate to rack up a decent score. Player one starts the game. You must select your “alley” by either throwing dart or manually pressing segment of choice. Once alley is selected, you have 2 remaining darts to throw in which to score points or “pins.
SHOVE A PENNY Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, doubles are worth 2, and triples are worth 3 points. Each player must throw for the numbers in order with the objective of scoring 3 points in each segment to move on to the next. If a player scores more than 3 points in any one number, the excess points are given to the next player. The first player to score 3 points in all segments (15 - 20 and bull) is the winner.
CASINO A - FLUSH This game, inspired by casino play, tests your nerve and skill as you gamble points to defeat your opponent. The object of the game is to be the first player to reach the designated point total. The end-game point total can be changed by pressing the SELECT button. Available options include; 260, 310, 360, 410, 460, 510, and 560. Press START button and you’re ready to go. The dartboard will indicate the number you must throw for. The default “bet” is 10 points.
Your next two darts in the round count as 1x, 2x, and 3x your bet for a single, double, or triple (bullseye segment has no triple area). The segment scoring display will light to indicate the number of successful hits you have registered. Failing to hit the active segment in a round costs you the value of the bet you selected at the start of the round. The first player to reach the designated point total is the winner.
HORSESHOES This 2 -player game uses only the 20 and 3 segments to represent the two horseshoe pits. Player 1 will shoot at the 20 segment and Player 2 will shoot at the 3 segment. Scoring is cumulated per round. First player to score 15 points is the winner. Scoring for Horseshoes is as follows: TRIPLE RING = Ringer 3 points DOUBLE RING= Leaner 2 points INNER SEGMENT (Small)= 1 point Scores will only count for the player or team with the most points in that round.
BATTLEGROUND SCOREBOARD Player 1’s Army Player 2’s Army The top cricket scoring display on the dartboard shows player 1’s army segments. Player 2’s army segments are in the second row. Each time a segment is hit, the corresponding light will shut off. Follow the scoreboard below to keep track of which segments you need to hit to win.
Game Menu G01 G02 G03 G04 G05 G06 G07 G08 G09 G10 G11 G12 G13 G14 G15 G16 G17 G18 G19 301 Cricket Scram Cut Throat Eng Cri Adv-Cri Shooter Big Six Overs Unders Count Up High Score Round Clk Killer Double Down 41 All Fives Shanghai Golf G20 G21 G22 G23 G24 G25 G26 G27 G28 G29 G30 G31 Football Baseball Steeple chase Bowling Car Rally Shove Pen Nine Darts G&R Gold Hunt Elimination Horseshoes Battleground Warfare REPLACEMENT PARTS INCLUDED WITH YOUR DARTBOARD AC ADAPTER MODEL # ADAP9V30038 $13.