USER MANUAL
Special Thanks DIRECTION Frederic Brun Adrien Courdavault ENGINEERING Mickey Delp (Delptronics) Olivier Delhomme Nicolas Dubois Yannick Bellance Valentin Lepetit Adrien Courdavault MANUAL Randy Lee Morgan Perrier DESIGN Glen Darcey DesignBox Morgan Perrier Frederic Brun © ARTURIA SA – 2017 – All rights reserved. 11 Chemin de la Dhuy 38240 Meylan FRANCE http://www.arturia.
Thank you for purchasing the Arturia DrumBrute! This manual covers the features and operation of Arturia’s DrumBrute, a full-featured analog drum synthesizer, pattern sequencer and live performance device. In this package you will find: • One DrumBrute analog drum synthesizer, with a serial number and an unlock code on the bottom. You will need this information in order to register your DrumBrute online. • One DC power supply. Use only the included supply or else the unit could be damaged.
Special Message Section Specifications Subject to Change: The information contained in this manual is believed to be correct at the time of printing. However, Arturia reserves the right to change or modify any of the specifications without notice or obligation to update the hardware that has been purchased. IMPORTANT: The product and its software, when used in combination with an amplifier, headphones or speakers, may be able to produce sound levels that could cause permanent hearing loss.
Introduction Congratulations on your purchase of the Arturia DrumBrute! This is truly a product that has been born a legend. DrumBrute is an analog drum synthesizer, which means it follows in the time-honored tradition of the classic drum machines of the 1970s and ‘80s by generating a truly organic, analog sound and then providing nearly infinite analog control over each of the tone-shaping parameters.
Table Of Content 1. Overview ............................................................................................................................................................................ 4 1.1. Making the connections ..................................................................................................................................................... 4 1.1.1. …with a computer .......................................................................................................
3.5. Erasing a Song .................................................................................................................................................................... 26 3.6. Live performance features ......................................................................................................................................... 27 3.6.1. Song-level features .............................................................................................................................
.4.2. Revise a Template..................................................................................................................................................................................................... 57 8.4.3. Send one pattern to DrumBrute ...................................................................................................................................................................... 57 8.5. Store To/Recall From......................................................
1. OVERVIEW 1.1. Making the connections DrumBrute provides many ways to connect with other types of equipment, from vintage to modern. Below are examples of potential setups: 1.1.1. …with a computer DrumBrute is more than a classic drum machine: it’s also a USB class-compliant device. So at its most basic level it can be connected to any computer with a USB port, and its pads can used as input devices for various applications.
1.1.2. …with external devices As you can see, the DrumBrute can be the backbone of some amazing systems. 1.1.2.1. MIDI devices There are lots of great devices that only have MIDI ports (no clock sync, no USB). DrumBrute will fit right in with these systems: it will sync with MIDI sequencers, arpeggiators, and other drum machines, and its own drum sounds may be played from a MIDI keyboard. And of course it can send and receive MIDI data using the USB port of your computer. 1.1.2.2.
1.2. Transport + Patterns 1. Tempo/Value display 2. Rate/Fine/Tap Tempo 3. Transport buttons 4. Synchronization 5. DrumBrute modes 6. Step buttons/Step values 7. Copy/Erase 8. Pattern length/Last step 9. Save button 1.2.1. Tempo/Value display Most of the time the display will show the tempo value in beats per minute (BPM), but it will also change temporarily to show the values of the Pattern Effects (Randomness or Swing) while they are being edited.
1.2.3. Transport buttons The Transport buttons control the DrumBrute sequencer as well as external MIDI devices using standard MIDI messages or MIDI Machine Control (MMC). Use the MIDI Control Center software to make any necessary changes. The Record button is used to create songs and patterns, and the Stop button will cancel recording or playback.
1.2.6. Step buttons One main use for the sixteen Step buttons is to select patterns in Pattern mode. But they serve many other purposes as well. For example, in Step mode they are used to enable/ disable events in a pattern. In this manual you will learn how to use the Step buttons to select a song (see section [p.25]), select a bank or pattern (see section [p.19]), to edit a pattern (see section [p.35]), to set the pattern length (see section [p.41]), and much more. 1.2.7.
1.2.9. Save button The Save button is used in conjunction with the Song, Bank and Pattern Mode buttons to preserve the patterns you have created. Your new pattern data will be lost during a power-cycle unless you have used the Save button to store it to the DrumBrute internal memory. There are three levels of the Save function: Pattern, Bank and Song. Details about these operations are found in section [p.21].
1.3. Filter + Pattern effects 1. Output filter 2. Master volume 3. Pattern effects 4. Roller/looper/Step Repeat 5. Shift+9: Roller/Looper 6. Shift+14: Wait to Load Pattern 7. Shift+15: Global BPM 8. Shift+16: Polyrhythm 1.3.1. Output filter These knobs and buttons add a fun and expressive way to control the overall sound of the DrumBrute during performance.
1.3.2. Master volume This knob controls the master output level of the DrumBrute. It does not affect the headphone level; that is controlled by a recessed knob on the rear panel. The Master Volume knob will not affect the level of an instrument when a cable is plugged into the rear panel output of that instrument. In this case, use the Level knob above that instrument’s drum pad. See section [p.17] for more information. 1.3.3. Pattern effects Swing introduces a “shuffle” feel to the patterns.
1.3.4. Roller/Looper/Step Repeat 1.3.4.1. While Recording: Roller When DrumBrute is recording a pattern the Touch strip can be used as Roller to generate drum rolls. Place your finger somewhere within the strip while recording, press a pad, and DrumBrute will repeat (“roll”) that instrument into the pattern. The rate of the repeat is determined by where you press your finger (1/4, 1/8, etc.). The smallest drum roll the pattern can record is set by the timing division you have selected for the pattern.
1.3.6. Polyrhythm feature Individual instrument tracks within a pattern can loop independently when the Polyrhythm feature is enabled. This setting is stored separately for each pattern. To enable this feature, hold the Shift button and press step button 16. To learn more about the Polyrhythm feature, see section [p.48].
1.4. Instruments + Pads 1. Instrument controls 2. Instrument select buttons 3. Pads 1.4.1. Instrument controls Each instrument has its own set of sound-sculpting parameters. The lines between the instruments indicate which knobs belong to which instrument. Each instrument and its knobs are called an instrument channel. Some instrument channels are shared by two instruments. For example, the Maracas and the Tambourine instruments are both found within the Maracas/Tamb channel.
1.5. Metronome, Mute/Solo + Shift 1.5.1. Metronome To enable the metronome, press the On button. This will provide a timing reference while DrumBrute is running. Various timing values are available for the click. See section [p.20] for information about this. The click level is controlled by the Metro Volume knob. The metronome also has a dedicated output jack on the rear panel. For a description of the output options for the Metronome see section [p.17]. 1.5.2.
1.6. Rear panel, part 1 1. Power 2. USB 3. MIDI input/output 4. Clock input/output 1.6.1. Power From left to right in this section are the power switch, the power cable strain relief, and the 12V DC power connector. Use only the included power supply to avoid damage to the DrumBrute. 1.6.2. USB This jack provides the data connections to a computer.
1.7. Rear panel, part 2 1. Individual Outs 2. Metronome Output 3. Mix Output 4. Headphone Level Control 5. Headphone Outputs 1.7.1. Individual Outs Each DrumBrute instrument channel has a dedicated 3.5mm output jack on the rear panel (except Close and Open Hat that share the same output). Both instruments of a shared channel will share that channel’s output. When a cable is connected to one of the individual outputs, that instrument channel will be removed from the Mix Output.
1.7.5. Headphones The headphone outputs carry the same signal as the Mix Output and operate the same way, with one exception: When one of the headphone jacks is connected, the metronome will be removed from the Mix Output but will remain in the headphones until its individual output is used.
2. BASIC OPERATIONS 2.1. Working with Patterns DrumBrute holds 64 patterns, arranged in four banks of 16 patterns each. 2.1.1. Select a bank In addition to the numbers 1-4, the first four Step buttons are silkscreened with the letters A, B, C, and D. Each one represents a bank of 16 patterns. To switch between banks, press the Bank button and then select one of the first four Step buttons. After this, press the Ptrn button and select one of the 16 patterns within that bank using the Step buttons.
2.1.3. Set the tempo When Sync is set to Internal, the tempo range of DrumBrute is 30-300 beats per minute (bpm). There are three ways to set the tempo for your pattern: • Turn the Rate/Fine encoder. • Use the Tap Tempo button. • For fine tempo adjustment, hold Shift and then turn the Rate/Fine encoder. Each pattern can have its own tempo, but you can make DrumBrute use the same tempo for all patterns and songs. To do this, hold the Shift button and press Step button 15 (Global BPM).
2.1.5. Record a pattern If you’ve gone through all the steps in this section then let’s make a quick drum pattern. For a more detailed explanation of Record mode, see section [p.30]. • Select an empty pattern, press the Record button and press the Play button. The Tap Tempo button will begin flashing (according to the metronome timing value), and the Step buttons will turn purple one at a time to indicate the current position in the pattern. • Play the pads.
2.2. Creative Playback Options Once you have captured the basic pattern idea you want, there are many ways to experiment with it during playback. All four of the following options may be used at the same time, so have fun! 2.2.1. Output Filter Types These knobs and buttons allow you to make massive adjustments to the overall sound of the DrumBrute. There are two Filter types available: Low Pass and High Pass.
2.2.4. Looper/Roller The touch strip has 2 exclusive behaviors : you can choose between Looper or Roller. You can switch between these two modes using Shift + Step 9 on the Drumbrute. When Step 9 is lit up (while holding Shift) the Roller Mode is selected. This option is available as well in the MCC in the Roller/Looper section. The touch strip is also able to send Control Change when you use it, if you want to record your Looper/Roller performance or activate an other gear.
2.2.5. Pause or Restart The MIDI Control Center allows you to specify the behavior of the Play/Pause button. That setting is called Pause mode. You’ll want to try both options to see which you prefer: one will restart the pattern from the beginning every other time you press the Play button, and the other will pause and resume playback of the pattern from the current position. See section [p.71] to learn more about these MIDI Control Center settings. 2.3.
3. SONG MODE The internal memory of the DrumBrute holds 16 songs, each of which can be up to 16 patterns in length. 3.1. What’s a Song? A song allows you to set up a sequence of patterns that will play back in a specific order. The patterns can be chosen from any one of the four pattern banks. When a song is selected, the Step buttons will light to indicate how many patterns are in the song.
3.3. Creating a Song The process of creating a song is very straightforward. Here is how to do it: • Press the Song button to enter Song mode. • Choose which song you want to create by pressing one of the Step buttons. • Press the Record button to enter Song writing mode. The Song, Ptrn and Record buttons will blink. • Press the Step buttons one after the other to choose their playback order. You can press the same step button multiple times to repeat that pattern.
3.6. Live performance features Many of the same playback options are available for Song mode that are found in Pattern mode. There are some differences, so we’ll point those out when we get to them. Some of the performance features are what we call “song-level” features, and others are “pattern-level”. Here’s a description of each: • Song-level features are not affected when the song loops or when patterns shift banks within the song.
3.6.2. Pattern-level features 3.6.2.1. Tempo Each pattern can be saved with its own tempo setting, and as a result it is possible for a song to contain a different tempo every time a different pattern is used. But there is a front panel parameter that allows you to override these individual tempo values: Global BPM. To activate this feature is simple: just hold the Shift button and press Step button 15.
4. PATTERN MODE 4.1. Pattern Creation 4.1.1. Control the tempo The Rate/Fine encoder controls the Tempo value, which is stored per pattern. It’s also possible to override the per-pattern settings with a Global tempo by holding the Shift button and pressing Step button 15. This parameter is called Global BPM, and it is also available in the MIDI Control Center (see section [p.12]). 4.1.1.1. Fine-tuning the Tempo If you want to change the tempo in increments smaller than 1 bpm (to 100.
4.1.3. Recording a Pattern To record a pattern, press the Record button and press the Play button. If the pattern is already playing, use the Record button to drop in and out of Record mode. If DrumBrute isn’t running, check the Sync settings (see section [p.51]). Now play one or more pads. Whatever you play will be captured as a part of the pattern. You can toggle individual events on and off in Step mode using the Step buttons. Step mode is covered in section [p.35].
4.1.4. Mute/Solo features The Mute/Solo buttons are great for live performances and creative sessions. They can help you focus on the interactions of any combination of drums at a time, or you can use them to work on one of the drum tracks without hearing the other instruments. The status of the Mute/Solo buttons is Global, so they affect all patterns and songs. Their settings are not preserved during a power-cycle. There is only one Solo group and one Mute group available.
4.1.5. Using the Roller while recording The Roller strip is a quick way to input drum rolls into a pattern. In record Looper is not available 4.1.5.1. How it works Using the Roller is simple. Just start recording, place your finger on the Roller strip, and touch a drum pad to create a roll. The Roller repeats the note at a rate determined by a combination of factors: the clock source, the time division and the position of your finger on the Roller strip. The output is based on 4/4 time, too.
4.1.7. Swing The Swing setting can change the rhythmic relationship between the first note of a pair and the second note. To experiment with this, start a pattern and turn the Swing encoder to a value between 50 and 75. Assuming the time division is set to 1/8, here’s what will happen: • With Swing set to 50% each note gets ‘equal time’, resulting in a ‘straight 1/8th note’ feel. • As the Swing value exceeds 50% the first 1/8th note is not affected and the second note is played later.
Note To return the entire pattern to the same Swing % you must toggle the Current Track button off for each instrument. 4.1.8. Randomness The Randomness encoder lets you to add an element of unpredictability to your patterns. The following features will be affected: • The rhythmic pattern • The status of note events (Step on/off) • The velocity of note events (Accent on/off) The Randomness encoder has a range of 0-100%, with 0% having no effect on the music.
4.2. Pattern Editing There are two ways to make precision edits to a pattern: Step mode and Accent mode. Each method allows you to make specific edits inside the pattern, and they also can be used to build a pattern from the ground up if you like. You can make edits to a pattern in either mode whether the pattern is recording or paused. 4.2.1. Step Mode To enter Step mode, press the Step mode button. The Step buttons will display the events that exist in the pattern for the selected instrument.
4.2.3. Red state, Blue state Step buttons will display one of three states whether you are in Step mode or Accent mode. They can be dark (no event), lit blue (event present), or lit red (accented event). The behavior in each mode may be confusing at first.
4.2.5. Step Repeat This feature lets you use the Roller/Looper strip to enter quick, glitchy events into your patterns without having to switch to a different time division and tempo. It works by adding triggers between existing steps. You may have noticed the LEDs and numbers outside of the area of the Roller/Looper strip where you place your finger: When you touch the strip one of the LEDs will light, and as you move your finger different LEDs will activate.
4.2.6. Shift timing Sometimes the secret to a killer groove is when one or more instruments are landing consistently behind the beat. Alternately, if one of the instruments is always a bit ahead of the beat it can increase the sense of urgency in the music. DrumBrute allows you to shift the timing of any step forward or backward by up to 50% of the pattern’s timing value. It’s easy to do: • Create a pattern with a kick and snare, and add 1/8th notes on the Closed Hat. Let the pattern loop.
4.2.7. Copy a Drum Track Once you have the timing and dynamics exactly right for a certain instrument you might want to use that track in another pattern, or maybe even double that track on another instrument within the same pattern. The following procedures will save you the time it would take to recreate the part somewhere else. Note If the time division of the target pattern is different from the source pattern then they will not sound the same at first.
4.2.7.3. Between banks (instrument) The process of copying an instrument track between patterns in different banks is almost identical to the procedures described above. We’ll only copy tracks between single-channel instruments this time. The following procedure will overwrite the Closed Hat track in the target pattern. Select a pattern with an interesting Closed Hat part and then follow these steps: • Press and release the Copy button. The Copy, Bank and Ptrn buttons and all of the pads will flash.
4.2.9. Pattern Length The default length is 16 steps, but a pattern can be up to 64 steps long. If you’d like your pattern to be less than 16 steps long, simply hold the Last Step button and then press the Step button that corresponds to the desired setting. 4.2.9.1. Pattern Follow mode When working with patterns longer than 16 steps there is an important feature to know. When the double arrow buttons (« ») are pressed at the same time, their LEDs will toggle off and on.
If you decide you want more than 32 steps for this pattern, hold the Last Step button and press >> until the White LED is over the correct Step Group number. Then press the appropriate Step button and you’re ready to create. 4.2.9.3. Editing steps 17-32 If you want to focus on steps 17-32 while editing, here’s what to do: • Disable Pattern Follow mode (turn off the << >> buttons). • Press >> once to move the Red LED over #32. The Step buttons now show the status of steps 17-32.
5. COPY/ERASE FUNCTIONS 5.1. Copy Bank to Bank The following procedure will overwrite all 16 patterns in the target bank. Be sure this is what you want to do before you proceed. It is possible to copy all 16 patterns from one bank to another bank. Let’s say you want to copy the patterns from bank C into bank D. Here’s how: • Press the Bank button. • Select bank C by pressing Step button 3. • Press the Copy button. Lots of buttons and pads will flash. • Press the Bank button again.
5.2. Copy Pattern to Pattern 5.2.1. Within a Bank This procedure was covered more extensively in section [p.42], but here are the basics. To copy a pattern to a new location within the current bank: • Select the source pattern. • Press the Copy button. • Press the Ptrn button. • Press the Step button for the target location. It will flash for half a second, and then all Step buttons will go dark except one for the original source button.
5.4. Erasing a Bank To erase all 16 patterns in a bank: • Be sure you know which bank you want to erase. This process cannot be undone. • Press the Erase button. Lots of buttons and pads will flash. • Press the Bank button. The Step button for the currently selected bank will flash. • Use the Step buttons to select the bank you want to erase. It will flash rapidly for about a second. When the flashing stops, the process is complete. 5.5.
6. ADVANCED FEATURES 6.1. Extend a pattern A pattern can be lengthened in two different ways: by adding blank steps, or by taking the data from the first 16 steps and copying it to the end of the pattern. 6.1.1. Adding blank steps The process of adding blank steps involves using the >> button and the Last Step button. This was covered in section [p.41]. 6.1.2.
6.2. Shorten a pattern To make a 64-step pattern shorter uses a slightly different procedure. Let’s say you want the pattern to be 48 steps long instead: • Hold the Last Step button until the process is complete. • Press the << button to select Step Group 3. The “48” LED will light. • Still holding the Last Step button, press Step button 16. It will turn blue, which means the pattern is now 48 steps long.
6.3. Polyrhythm mode This feature is as interesting as it is unusual. And it has the potential to unleash creative explorations you might never have considered otherwise. 6.3.1. What is Polyrhythm mode? Usually a drum machine pattern will operate within a single time signature, such as 4/4 or 12/8. For example, with a single measure of 4/4 there are sixteen 16th notes, and if a drum only plays on the downbeat it must wait another 15 steps before it plays again.
6.3.3. Make a polyrhythm Here’s how to start building the example from the previous section. 1. Select an empty pattern. 2. Hold Shift and press Step button 16. It will turn blue to show that the pattern is in Polyrhythm mode. 3. Tap the Kick 1 pad to select it. 4. Press Step to enter Step mode. 5. Hold the Last Step button and press Step button 3. Kick 1 now has a 3-step loop. 6. Press Step button 1 to add an event to the first step of the Kick 1 loop. 7. Press Play to confirm.
6.4. Shift button chart The Shift button allows you to access important features.
7. SYNCHRONIZATION DrumBrute can be the master clock for an entire MIDI rig, or it can just as happily serve as a slave to any one of several sources. See section [p.4] for connection diagrams. You can cycle through the various Sync options using the Sync button. A white LED will let you know which mode you’ve selected. Note The Sync setting cannot be changed while DrumBrute is playing a pattern. 7.1. As Master DrumBrute is the master clock when the INT button is lit.
7.2. As Slave DrumBrute functions as a slave to an external clock when one of the other three Sync LEDS are lit (USB, MIDI or CLK). When DrumBrute is in Slave mode: • The Tempo controls will not control the internal sequencer while the external source is running. • The DrumBrute transport section will work the same way: you can still stop, start and pause the internal sequencer, and you can still record patterns.
8. MIDI CONTROL CENTER The MIDI Control Center is an application that allows you to configure the MIDI settings of your DrumBrute. It works with most of Arturia’s devices, so if you have an earlier version of the software you’ll want to download the DrumBrute version. It will work with those products as well. 8.1. Basics The built-in MIDI Control Center manual has general descriptions of the features that are common to all Arturia products.
8.1.3. Connection Connect DrumBrute to your computer using an USB cable. It’ll be ready to go after its LEDs go through the startup cycle. Now launch the MIDI Control Center. DrumBrute will be in the list of connected devices: Warning Do not use a low-cost Hub cable or you will have some "Failed to open the device" popup. 8.1.4.
8.2. MCC Basic Operations In the MIDI Control Center there are plenty of features available. For example, you are able to: • drag and drop one of the patterns in the Project Browser to one of the Bank tabs • send a single pattern to the DrumBrute internal memory • use the Store To and Recall From buttons to transmit an entire set of 64 patterns • edit the Device Settings • perform other MCC functions such as pattern editing, file management and Template creation, among other things. 8.3.
8.4. Project Browser The Template Browser shows a list of all the Templates that have been archived using the MIDI Control Center. These are divided into two main groups: Factory and User. The User Templates are the ones you have recalled from the DrumBrute using the MIDI Control Center. See section [p.58] to learn how to do this.
8.4.2. Revise a Template You can edit the patterns of an archived Template. Simply select that Template and its patterns will appear in the MCC Pattern Editor window, ready for editing. If you would like to confirm the results by having the patterns played on the DrumBrute, there are two ways. The following process will overwrite the Working Memory and the pattern memory of the DrumBrute.
8.5. Store To/Recall From 8.5.1. The ‘Store To’ button The upper left-hand section of the MIDI Control Center has a button called “Store To”. It is used to transmit a Template from the Local Templates window to the DrumBrute. The following process will overwrite the internal memory of the DrumBrute. If you are not sure those patterns have been backed up, be sure to archive them to your computer using the Recall From button.
8.5.3. Save, Delete, Import/Export, etc. These important features have been documented in the MIDI Control Center manual, which you will find in the software Help menu. Look in section [p.46] of the Help file for information about Save, Save As…, New, Delete, Import and Export. The Import / Export buttons pictured above perform a different function from those at the top of the Device Settings window (see section [p.59] below). These files will have the extension .drumbrute.
8.7. Editing basics 8.7.1. Data entry There are two main ways to enter new parameter values in the MIDI Control Center: click something and move it, or type a number into a field. To edit Swing %, for example, click and drag the knob graphic or double-click in the value field and enter a new value: Editing a knob value To edit a parameter such as Pause Mode, click its pull-down menu and make a selection: Selecting a pull-down menu option 8.7.2.
8.7.3. Bank tabs Each Bank tab contains sixteen numbered pattern tabs: The Bank A tab These tabs allow you to select each of the patterns and fine-tune their event data. You can even create brand new patterns here. In the graphic above pattern #1 is selected. From here you can view and edit the Time Division, Swing % and other settings for this pattern. It is also possible to edit the velocity, timing shift and Step Repeat of individual notes. You can also add and delete notes, and more.
8.8. Pattern window 8.8.1. Navigation 8.8.1.1. Scroll If you have a scroll wheel you can move the pattern view horizontally. Place the cursor in the pattern field (not over the instrument names), then hold the Shift key on your computer keyboard and use the scroll wheel. The pattern view will move sideways. You can also click/drag the scroll bar at the bottom of the window to reposition the pattern view. Scroll bar location 8.8.1.2.
8.8.3. Set the Pattern length Here’s how a pattern window looks when the length is set to 12 steps: Some steps are darkened because they are outside the pattern length area. These steps can contain data but they will not play unless the pattern length is changed to include them. The steps are numbered along the bottom of the window: The pattern length may be changed by dragging the white line to the left or to the right: Changing the pattern length Patterns can be up to 64 steps long.
8.8.4. Pattern events 8.8.4.1. Enter/delete events Double-click on a square inside the pattern view to enter an event. To delete events, select one event with a single click or drag a box around several events. Then press the Delete key on your computer keyboard. To delete one event you can also right click on it. 8.8.4.2. Move events To move an existing event to a different instrument, click and hold the middle of that event. The cursor will become a hand icon.
8.8.4.4. Event velocity If you hover over the top of an event you will see the cursor become a vertical arrow icon. Drag the cursor up and down to change the velocity of that event to a value between 1 and 127. The color of the selected event will change to indicate the velocity value: white is the lowest velocity value and red is the highest velocity value. When the velocities of multiple events are edited at the same time they will all change to the same value. 8.8.4.5.
8.8.4.6. Step Repeat The Step Repeat feature was covered extensively in section [p.37]. The focus in this section will be on the unique uses of this feature available within the MIDI Control Center. If you hover over the right edge of an event you will see the cursor become a horizontal arrow icon. Drag the cursor left and right to change the Step Repeat value of that event to a value between 1 and 4. Four different Step Repeat values are available.
8.8.5. Track-level settings Each instrument track in the MIDI Control Center has independent settings for Swing and Randomness. They are the Current Track values described in the section [p.33]. Note In order for these settings to take effect you must enable the Current Track button for the same tracks on the DrumBrute. 8.8.5.1. Swing Click and drag inside the left track window to edit the Swing value. 8.8.5.2. Randomness Click and drag the right window value to edit the Randomness setting.
8.9. Polyrhythm The Polyrhythm feature was explained in section [p.48]. In this section we will focus on how to utilize that feature from the Pattern window of the MCC. To toggle the Polyrhythm feature on and off, use the pull-down menu in the Pattern tab window: When the Polyrhythm feature is active, you can click on the white line at the end of the pattern length boundary and drag it left or right for any track independently.
8.10. Device Settings The Device Settings tab on the upper right side of the MIDI Control Center window contains essential parameters that enable you to optimize DrumBrute for your setup and your working style. Each time you connect the Drumbrute, the device settings are automatically send from device to Midi Control Center. When you change a setting on the mcc with a device plugged, the change is also automatically send to the device. 8.10.1.
8.10.2. Global settings We’ll go through the Global settings left to right and top to bottom. 8.10.2.1. Clock In/Out Settings This is where you determine which clocking signal will be transmitted and recognized by the Clock input and output connectors. Settings: 1step, 2PPQ (Korg), 24 PPQ, and 48 PPQ. 8.10.2.2. Auto-Sync This parameter tells the DrumBrute what to do if it is not running and it receives a clock signal from an external source.
8.10.2.8. Sequencer sends MIDI notes You can choose whether the sequencer will send MIDI note data or not. The available options are Off (no MIDI note data sent), USB&MIDI, USB and MIDI. The actual note values they will send are determined by the Drum Map. See section [p.73] to learn about this. 8.10.2.9. Metronome Seven metronome values are available, including one that cannot be accessed from the front panel (1/4T, or quarter-note triplets). 8.10.2.10.
8.10.2.15. Local Control It controls the ability of the Dumbrute to be played by means of its own pads and sequencer. The local control message has one parameter, which is "on" or "off" value. When off, the sound-producing part of the Drumbrute and the pads/sequencer behave as two separate units.
8.10.4. Transport settings You can define the MIDI channel and CC number for each of the three main Transport commands independently. All three must transmit the same type of MIDI information, though: MMC, MIDI CC or both. Note: The Drumbrute will always send MIDI Clock type messages (MIDI Real Time messages) while playing, thus, it will always remotely start a gear (or a DAW) which is in Slave mode and listening to MIDI Real Time messages. 8.10.5.
9. SOFTWARE LICENSE AGREEMENT In consideration of payment of the Licensee fee, which is a portion of the price you paid, Arturia, as Licensor, grants to you (hereinafter termed “Licensee”) a nonexclusive right to use this copy of the SOFTWARE. All intellectual property rights in the software belong to Arturia SA (hereinafter: “Arturia”). Arturia permits you only to copy, download, install and use the software in accordance with the terms and conditions of this Agreement.
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10. DECLARATION OF CONFORMITY USA Important notice: DO NOT MODIFY THE UNIT! This product, when installed as indicate in the instructions contained in this manual, meets FCC requirement. Modifications not expressly approved by Arturia may avoid your authority, granted by the FCC, to use the product. IMPORTANT: When connecting this product to accessories and/or another product, use only high quality shielded cables. Cable (s) supplied with this product MUST be used. Follow all installation instructions.