User Manual
3.3. The Color mode
We've touched briefly on certain aspects of the Color effects in other sections. Here's a quick
summary:
• Each instrument has its own Color effect, except the Cowbell (it doesn't have a
Color effect)
• The Color effect can be applied to individual steps within each instrument track,
with one exception (the Toms)
• An instrument can be toggled into Color mode full-time, so its Color effect is
always active
• Different MIDI note numbers are used for the colored and non-colored versions
of the same instrument
• There are four different versions of each instrument [p.29], counting the "normal",
Accent, and Color options
• The Color track for each instrument can be edited using a similar method to Step
mode
• The pads and Step buttons can be "locked" into Color Hold mode [p.16] by holding
Shift and pressing the Color button.
Before we dive into the details, let's take a quick look at what Color mode means for each
instrument.
3.4. Color chart
Here's a brief explanation of what the Color effect does for each instrument.
Pad Instrument
Color
parameter
Description (when Color is active)
1 Kick Drive Overdrive (independent from master distortion)
2 Snare 1 Body Changes pitch and decay of component sounds
3 Snare 2 Clap Alters tone and attack characteristics to simulate a clap
4 Tom Hi / Low Decay Lengthens decay of both Tom instruments
5
Cymbal /
Cowbell
Cymbal Tone
Alters harmonic content of Cymbal; has no effect on
Cowbell
6 Closed Hat CH Decay Lengthens decay of Closed Hat
7 Open Hat Harmonics Alters harmonic content of Closed Hat and Open Hat
8 FM Drum Pitch Envelope Causes a downward sweep of Carrier pitch
Arturia - User Manual DrumBrute Impact - The Instruments 34