User Guide / Owners Manual
ARTURIA – VOX Continental V – USER MANUAL 10
Do You Love Me – The Dave Clark Five
I’m a Believer – The Monkees
In-A-Gadda-Da-Vida – Iron Butterfly
One Step Beyond – Madness
Working My Way Back To You – The Four Seasons
This is only a small sample, and yet it represents huge hits spanning several
decades! Clearly this is a musical instrument with serious staying power and broad
audience appeal.
Still a classic and in great demand, the prices of VOX organs have climbed in
response to their limited availability. Thankfully, Arturia’s VOX Continental V
software brings this iconic instrument back to life, placing it within the reach of the
modern musician with even the most modest budget.
1.2 Physical modeling synthesis
When you want to create a sound, there are many methods of synthesis from which
to choose:
Additive, which creates a timbre by adding various waveforms together
Subtractive, in which partials of an audio signal are attenuated by a filter to
reduce the original harmonic content of the sound
Frequency Modulation (FM), where waveforms are used in
carrier/modulator relationships and tuned according to the harmonic series
to produce overtones in the carrier waves
Wavetable, which offers a wide selection of digital waveforms and then
allows them to be layered, filtered, and/or used as the crossfade targets of
an X/Y controller or a looping envelope
Sample Playback, where recordings of a sound are triggered by a playback
device, and can be transposed by increasing the playback speed when
different pitches are required
Granular, which splits samples into very short “grains” and allows them to be
manipulated through a myriad of playback options, and
Physical modeling. In this method the output waveform is calculated
according to a set of equations and algorithms derived through extensive
analysis of a physical sound source.
1.2.1 Music and math: yet another link
A physical model attempts to codify the laws of physics that govern a particular
form of sound generation. A model typically will have multiple parameters, some
of which are constants that describe the physical materials and dimensions of the
instrument, while others are time-dependent components representing the
player´s interaction with the instrument, such as plucking a string, pressing a valve,
or reducing the pressure of his embouchure, etc.