User's Manual

Table Of Contents
65
The Ribbon can be in Pitch Bend mode or Theremin mode and be a mod source in the
Mod Matrix at the same time.
The Ribbon as a Mod Source
Theres a separate chapter that describes how to use The Mod Matrix (p.73), so you’ll want to
read that too. But the way the ribbon interacts with the Mod Matrix deserves special coverage
here. It actually provides three dierent mod sources, not just the one you see!
The fastest way to learn about the dierent
sources is to build a mod route, so here we go:
1. Press [INIT] twice to initialize the patch
2. Press [RIBBON] and select Mod Only with
Control knob 1
3. Press [MOD MATRIX]
4. Press Control button 2 to activate the
Assign function
5. Press [RIBBON]. “RbnAbs” appears in the
Source eld.
6. Turn Control knob 2 slowly clockwise
7. Note the values of “RbnAbs+” and
“RbnRel”.
8. Press Control button 6 to select the
Destination eld
9. Press [OSC 1] and set a value of any
amount with Control knob 6
10. Press Control button 2 and use Control
knob 2 to select the various ribbon
sources
11. Hold a note on the keyboard and
experiment with the dierent ribbon
sources.
RbnAbs (Ribbon Absolute): the middle
of the ribbon = 0. Move to the left for
negative mod values; move to the right for
positive values.
RbnAbs+ (Ribbon Absolute Positive): the
left end of the ribbon = 0, the right end =
maximum modulation. Touch a spot in the
middle and it generates a value based on
the distance between the left and right
endpoints.
RibbnRel (Ribbon Relative): Wherever the
ribbon is touched = 0. Move to the left for
negative mod values; move to the right for
positive values.