User`s guide

Page 21
Display
Screen indicates the amount of graphics memory allocated to
the display’s resolution and color depth. Desktop Pattern
indicates the amount of memory used by your desktop pattern.
To reduce the memory allocated to Display memory:
change the color depth from millions to thousands
decrease your screen resolution
Textures
Texture indicates the number and size of texture maps loaded
by 3D applications to add realism to 3D models and
environments. Bitmap indicates the memory allocated to
non-3D elements like 2D graphics. To reduce the memory
allocated to Texture memory:
reduce the amount of textures in your 3D graphic
adjust 3D texture compression (“Adjusting Texture
Compression” on page 19)
Buffers
Back Buffer and z-buffer are directly related to the size of the
3D window.
To reduce the memory allocated to Buffer memory:
reduce the size of the display window containing
3D graphics
reduce the number of the display windows containing 3D
graphics
NexusGA.BK Page 21 20 November 1997 14:23