User Guide
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Status Effects
There are good status effects, which boost a character’s skills, and status
ailments, which have a deleterious effect on a character.
Good Status Effects
Bad Statuses
Bless – Increases each stat
Haste – Speed up a character’s turns
Power – Increases Physical damage dealt
Charge – Increases Force damage dealt
Protect – Physical damage received will decrease
Barrier – Force damage received will decrease
Null – Nullifies all enemy attacks
K.O. – Knock the target unconscious
Poison – Causes damage each turn until cured
Paralyze – Lengthens the amount of time between turns
Sleep – Character cannot move until they are woken
Dark – Hit % decreases dramatically
Seal – Most skills are rendered unusable
Fear – Increases the amount of damage taken
Curse – Decreases each stat
Charm – May cause the character to heal their target, rather
than damage them
Character Growth
When a character has gained the
required number of experience points,
they will level up and their stat points
will rise. Characters also fully replenish
their HP and RP when they level.
Obtaining FP and items
At the end of the battle, you will be
given FP and items. The better your
performance, the better the reward
will be.
OverKill
An OverKill may result when you
defeat the enemy with a huge attack.
When you earn an OverKill, you will
gain more FP and items than normal
after the conclusion of the battle. Use
elemental strengths and Hexyz Charges
to maximize your OverKills.
Game Over
When all the members of your party
have their HP reduced to zero, the
game will end.