User's Manual

1 X '9v'
Listed below are the replaceable parts on the plane with their
part numbers. Visit your local store that carries the Z-Plane,
or call our Customer Service Department to order.
Atomic Toys, LLC warrants this product to be free from original manufacturing defects for 90
days from purchase by the consumer. Atomic Toys makes no express or implied claims
regarding the product once it has been assembeld and used. This warranty does not cover
damage from intentional misuse, abuse, fire, flood, or other damage unrelated to the use of
the product for the purpose of which such products are normally intended. This warranty does
not cover damage from products used with this item that are not approved for use with this
product. The purchaser of this product acknowledges and understands that they alone
assume all risk and liability for personal or property damage and/or injury resulting from the
buyer's use of the product. Under no circumstances shall Atomic Toys' limits of liability from
the use of this product exceed the original purchaser's cost of the item. The express
warranties contained above are in lieu of all other warranties, expressed or implied, including
but not limited to the warranty of merchantability, and/or fitness for a particular purpose, nor
shall Atomic Toys, its divisions or assigns be liable for any incidental or consequential
damages, costs or expenses incurred by the purchaser of this product.
This warranty gives you specific legal rights, but other rights that vary from state to state may
be in effect for you.
CRASH DAMAGE WILL NOT BE COVERED UNDER WARRANTY.
Atomic Toys, LLC - 7886 Convoy Court - San Diego, CA 92111 - (866) 286-9711
If your Z-Plane is badly damaged within 1 year from the date of purchase,
for whatever reason, Atomic Toys will replace the entire airplane (no
questions asked) for a fee of $15.00 (shipping included for Continental US
orders. For international orders, actual shipping charges will apply). Simply
return the damaged model to Atomic Toys with its original receipt, check or
money order for the replacement fee, and we'll send you a brand new Z-
Plane.
Atomic Toys Customer Service
attn: Z-Plane Crash Warranty
7886 Convoy Ct
San Diego, CA 92111
Attention: DO NOT RETURN THE TRANSMITTER, CHARGER OR
BATTERIES. It will only add to the cost of the return shipping. The new
model you will receive will work with your current controller.
Airplane Storage
Store the airplane in its original package.
The protective inserts supplied with the package will help to
prevent damage to the wings, motor, propeller and tail sections.
Failure to keep airplane safe can result in warped, cracked or
broken wings, damaged propellers, or most critically, damage to
the tail section.
General Warning
Do not fly this airplane if another airplane is on the same
frequency. The frequency number is printed on the box and on the
bottom of the airplane.
Never fly this airplane at night or in the street.
Always fly in an open area free of obstructions.
Do not fly near people or animals, streets, houses, trees, or power
lines.
Do not fly in adverse weather conditions like rain or snow.
When flying, make sure that spectators are behind you.
Always be conscious of spinning propellers. Be careful not to
allow clothing or hair to be drawn into the propellers.
It is very important to always use fresh and/or fully charged
batteries.
Never allow the batteries to run low, or the airplane could become
out of control.
Do not attempt to dismantle the airplane's components, especially
the transmitter or battery.
Do not allow any components to get wet, because damage to the
electrical components can occur.
Complete a Range Check of your radio transmitter before each
new day of flying or prior to the first flight of a repaired model.
Do not use solvents to clean the airplane. Solvents will damage
the foam.
Use a dry cloth to clean dirt from the outside of the model.
Battery Warnings
The plane contains a lithium-ion rechargeable battery.
The rechargeable battery cannot be replaced.
If fluid leaks from the plane, avoid contact with the skin and eyes
and properly dispose of the plane.
Do not short circuit the terminals of the charger.
Do not charge the battery without ventilation.
If the battery makes a "popping" noise or leaks liquid,
DISCONNECT CHARGER IMMEDIATELY and dispose of plane.
Never charge the plane longer than 30 minutes, as damage to the
battery may occur.
Never leave the plane unattended while charging.
To prevent the plane from overheating during the charging
process, allow the plane to completely cool before charging.
Only use the charger supplied to charge the battery.
Do not dispose of airplane by incineration.
Radio System Warnings
Always turn on the transmitter before turning on the airplane.
Always turn off the airplane before turning off the transmitter.
When flying, make sure that the antenna is fully extended.
Never attempt to disassemble any of the radio components.
Do not cut or shorten the length of the transmitter or receiver
antenna. This will significantly effect the radio system's range.
Propeller Safety
Keep your face, fingers, clothing and all other objects away from
the propeller at all times.
Before each flight, ensure that the propeller is securely attached to
the plane.
After each flight, inspect the propeller for damage.
Discard any propeller that is niched, chipped, cracked or broken.
Only use the propeller that is supplied with this airplane.
Do not alter, modify or customize the propeller.
Thank you for purchasing this exciting product.
For best results, please read these instructions carefully.
Safety and General Information
Before your first flight, YOU MUST READ ALL OF THE DIRECTIONS!
Z-Plane
Controller
Charger
Install Landing Gear
Landing Gear, Elastic Bands, Canopy & 2nd Wing
Insert the landing gear (with legs swept back) into the slot at the
front of the plane's control panel. Then carefully spread landing
gear apart to secure.
Insert antenna into controller and turn clockwise to tighten.
Use a screwdriver to open the battery covers.
Insert 1 '9v' into the controller and 8 'AA' into the charger.
Then, replace the covers and locking screws.
Package contains:
Pg.1
The revolutionary Z-Plane provides the excitement of flight in
an easy to use format. We have tested its durability and it has
surpassed our expectations during normal use and test
crashes. However, the Z-Plane is a hi-tech precision toy that
should be handled with care.
The nature of this product is such that you may eventually
crash the plane, causing potential damage to the wings, tail or
propeller. Any damage caused by crashing the plane during
normal flight should be easily repaired using the techniques
described in the "Repairs" section on page 4 of this instruction
manual. The Z-Plane is unlikely to sustain excessive damage
during normal use. (Please see the Crash Warranty on page 4
for more information).
Quick charge time is approx 5 min (less if charge is left).
Super Charge time is approx 20 min (less if charge is left).
Turn on the charger and the green light will glow. Make sure
that the plane switch is set to Charge (toward to propeller).
Then insert the charging connector into the jack on the
bottom of the plane as shown. Both red lights on the
charger will glow. This means you're Quick Charging. After
the battery has reached 4.0V the charger will go into Super
Charge mode, one red light glowing. When the battery is
fully charged (4.4V), the red light will turn off and the green
light will glow again.
NEVER LEAVE THE CHARGING AIRPLANE UNATTENDED.
Never fly with wind over 5 mph!
Find an area at least the size of a football field.
SOFT GRASSY AREAS ARE BEST FOR BEGINNERS!
Never fly near obstables.
Pre-Flight (Before Each Flight)
Before your first flight, YOU MUST READ ALL OF THE DIRECTIONS!
Flight Area
Charge the Airplane
Make sure that there is a clear takeoff area.
Hold the airplane facing into the wind. While standing
behind the airplane, press the Power button and release
the plane into the wind. DO NOT THROW HARD. Gently
release the airplane while moving your arm in a forward
motion. Use the directional control to maintain a straight
course until you have achieved a reasonable maneuvering
altitude (approximately 30-50 ft). THE PLANE SHOULD
FLY OUT OF YOUR HAND ON ITS OWN POWER.
Hand Launch (Beginner)
Hold the Power Button to CLIMB.
Release the Power Button to swoop, dive or descend.
Use the Left ("L") and Right ("R") directional controls to turn
the plane, while continuing to depress the Power Button.
Use short "bursts" when you press the directional control.
They have a gradual effect on direction, so you will
oversteer if you hold the button to long. Holding the power
button too long will cause the plane to stall.
Turning Left: When the Left Button is pressed, the rear
rotor on the airplane spins clockwise causing the airplane to
turn left.
Turning Right: When the Right Button is pressed, the rear
rotor on the airplane spins counter-clockwise causing the
the airplane to turn right.
When you have reach your desired direction, press the
opposite direction to straighten out, then, continue
moving forward.
IMPORTANT NOTE:
When the plane is coming toward you
the controls will seem reversed. To help you compensate
for this, simply imagine that you are inside the cockpit of
the plane.
Also, it may help to push the directional button of the wing
that it tipping lower than the other.
Make sure that all of these items are completed and check
before takeoff:
1) Batteries Full
2) Plane Fully Charged
3) Plane Components Aligned
Test the transmitter before each new day of flight.
First test the main propeller, then the rear propeller in both
directions. Then, place the airplane on the ground and move
away at least 50 feet. Test that the airplane is receiving a
good signal by taxiing a short distance. The plane's
movement should be smooth and not stuttering.
In Flight
Turning
Radio Check
When you are ready to land, or if the airplane is running low
on power, make a short turn (into the wind, if possible), line
up the airplane with the landing area and use bursts of the
Power button to keep the airplane parallel with the ground.
Use very slight directional control while landing, to maintain
a straight line (do NOT overcontrol). When you are close to
the ground, release the Power Button. Stand clear of the
airplane until it comes to a complete stop.
For more expericnce pilots, the airplane may be launched
from the ground!
The airplane needs to have hard packed ground to launch.
Make sure that there is a clear takeoff area.
Place the airplane on the ground facing into the wind, (use
the flag on the controller antenna)
Stand behind the airplane and press the Power Button.
The Main Propeller will spin and the airplane should start to
move forward quickly. After about 15 feet the airplane should
start to lift off of the ground. Maintain a straight line by
holding the Power Button to climb to a reasonable
maneuvering altitude (approximately 30-50 feet).
If the airplane start to stall while climbing, quickly release the
Power button to swoop and gain some speed. Then keep the
Power button depressed to gain altitude. Make sure you
have a decent amount of ground clearance.
Beginners should always fly when there is no wind.
Before Take-Off, make sure the wings and tail are parallel
and aligned with the fuselage.
If the plane is turning either right or left, use the clear tabs
on the tail section to adjust the flight characteristics.
The Z-plane flies best when the rechargeables batteries are
fully charged.
Do not run the motor if the propeller is caught up. It may
cause the motor to overheat.
When you have gained control of the airplane and are
comfortable with the flight characteristics, you can try these
and many other standard flight maneuvers.
.
glue broken wing
align broken tail
reinforce with
cellophanetape
reinforce with cellophane tape
Replaceable parts
Landing
Crashing and Repairs
Replacement Parts
Limited Warranty
Ground Takeoff (Advanced Pilots Only)
Tips and Tricks
Maneuvers
Troubleshooting
Wing Assembly
1. Stretch the rubberband over the plane and around the tail shaft.
2. Center the wing and canopy over the top of the fuselage as shown.
3. Stretch the rubberband over the entire Main Propeller.
canopy
4. Seat the rubberband in the channels on the canopy
and seat in front of the landing gear mounting.
Your assembled plane should look like this.
Ensure that the main wing is centered over the fuselage.
The artwork on top of the wing may not exactly line up in the middle.
The Main Wing is designed to give way during impact, thereby
reducing damage to the plane. The wing rubberbands are critical to
the airplane's durability.
The Main Wing should be secure. The following detail shows how
to install the Main Wing, if it becomes dislodged or is removed for
repair or replacement.
Secure the wing to the fuselage by fitting the rubberband over the
rails on the canopy. Make sure that the rubberband tension is
equal on both sides of the wing.
Pg.2
Flight Manual
Before your first flight, YOU MUST READ ALL OF THE DIRECTIONS!
Pg.3
Troubleshooting and Repairs
Before your first flight, YOU MUST READ ALL OF THE DIRECTIONS!
Pg.4
Rear Propeller
Tail Section
Connecting Tube
Fuselage
Wings
Canopy
Main Propeller
Nose Cone
Landing Gear
Rear Skid
Power Switch
Charging Jack
(underneath)
Power Button
Left Button
Power LED
Power Switch
Right Button
Power Switch
Battery Compartment
Recharging Cable
Power LED
Main Wing Parallel
Align Landing Gear
Align Rear Wings
Align Tail
Canopy Secure
Propeller Secure
Charge LED
Charging Connector
Antenna
Antenna
BEFORE EACH FLIGHT!!!
300 foot diameter
canopy rail rubberband
P L
R
15 feet
30 feet
15 feetstart
30 feet
YES
NO NO
WIND
8 X 'AA'
FIgure 8
360° circle
50 feet away
Z-Planes Crash Warranty
Pre-Flight Checklist
Featuring Revolutionary Crossfan ControlFeaturing Revolutionary Crossfan Control
Any landing that doesn't damage the plane is a good one.
This airplane is durable and lightweight and should
withstand rough landings. However, you may damage it
while learning to fly.
The foam materials used to build the airplane can be
repaired easily at home. You can be flying again quickly
by repairing the model with household tape and glue.
Clear packing tape works best for most repairs; however,
you may need to glue pieces back together. Use
household white glue to make repairs.
IMPORTANT NOTE: It is extremely important that you do
not use solvents or Cyanoacrylate glue, as they will
damage the foam. If any of these chemicals comes into
contact with the foam, it will turn into mush. Use only
epoxy or white glue to repair damaged parts.
Problem Cause Solution
Electric Motor does not
run or power is low.
• Power switch is set to "Off".
• Battery in the airplane not
charged.
• Batteries are installed with
the wrong polarity.
• Batteries are drained.
• Debris stuck behind
propeller.
A crash has damaged
internal components.
• Turn both the transmitter and
the plane to the "On" position.
• Fully charge the airplane.
• Make sure that the batteries
are inserted properly.
• Replace the batteries in the
charger and/or transmitter.
• Carefully remove any
obstructions.
• See Crash Warranty pg. 4.
Problem Cause Solution
Airplane is difficult to
control.
• Others operating on same
frequency.
• There is too much wind.
Airplane battery is depleted.
• Controller batteries depleted.
• Transmitter antenna not
extended.
• Move to a new location or wait
until clear of others.
• Fly when there is no wind.
• Recharge the Airplane.
• Replace batteries with new ones
• Fully entend the transmitter
antenna.
Airplane is difficult to
control on the ground.
• Gear is out of alignment.
• Tail skid is not straight.
• Make sure that the gear is even
on both sides and secure.
• Make sure the Tail Skid is
straight, secure and not totally
worn away
Short flying time • Plane batteries not fully
charged.
• Plane batteries damaged from
over charging.
• Completely recharge batteries.
• Replace airplane. (see Crash
Warranty below)
Plane won't charge. • Charger batteries are drained.
• Plane is already charged.
• Replace batteries in charger.
• Z-Plane is ready to fly.
Attach Antenna and
Insert Batteries
rear
rear
4) Radio Check
5) Wind Check
6) Area Clear
Parts List
Main Fuselage w/ internal parts 1
Main Wing w/ Rubberbands 2
Tail Section (Horiz. and Vert. stabilizers) 3
Rear Propeller 5
Canopy 6
Landing Gear 7
Controller Antenna 8
Quick Charge (0-4V)
Approx. 5 min.
Insert plug like this.
Super Charge (4-4.4V)
Approx 20 min
charge
complete
Turn on controller in the rear.
Please Do Not Return this product to the retailer
For Questions or Concerns with this product,
Please Call Our Technical Support at (866) 286-9711
or email technicalsupport@atomictoys.com
Main Wing
Tail Sections
1.
2. 3.
squeeze legs
to insert
insert one side first
Insert the other side
Gear is locked in
Modifications not authorized by the manufacturer may 
void users authority to operate this device

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