Manual

Introduction
Thanks for purchasing Eos, the algorithmic reverb plug-in from Audio Damage. Eos consists of three high-
quality custom-designed reverb algorithms, made with the modern production environment in mind. Two
different plate simulators and our own Superhall algorithm give you a broad palette of reverb, and the easy-
to-understand interface makes adjusting the algorithms to suit your track incredibly simple.
Want a traditional dark plate reverb? Eos can do that. How about a short, dense room sound for your drum
buss? Not a problem. But where Eos really comes in to its own is when you drop Superhall on your piano or
synthesizer tracks. The incredibly long modulated hall sounds of Eno-style ambience are where Eos thrives,
something that is made of unobtanium with convolution 'verbs. Quite simply, an impulse response can not do
what Eos does. Period.
System Requirements
Eos is provided as both a VST and an AudioUnit plug-in for Windows and MacOS X. On Windows, you can
install either a 32- or 64-bit version of Eos, or both.
To use Eos, you'll need a Steinberg VST-compatible host application which conforms to the VST 2.0
specifications, and a computer capable of running it. For the Audio Unit version of Eos, you’ll need an
application capable of hosting Audio Unit plug-ins, and an Apple computer with an Intel CPU capable of
running it.
We support the use of Eos under Microsoft Windows XP, Vista, or Windows 7; and Apple OS X version 10.5 or
newer.