Fluid User’s Guide Audio Damage, Inc. Release 1.
The information in this document is subject to change without notice and does not represent a commitment on the part of Audio Damage, Inc. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Audio Damage, Inc. © 2007 Audio Damage, Inc.
Single User License Grant: Audio Damage, Inc. ("Audio Damage") and its suppliers grant to Customer ("Customer") a nonexclusive and nontransferable license to use the Audio Damage software ("Software") in object code form solely on a single central processing unit owned or leased by Customer. Customer may make one (1) archival copy of the Software provided Customer affixes to such copy all copyright, confidentiality, and proprietary notices that appear on the original.
COURSE OF DEALING, USAGE, OR TRADE PRACTICE, ARE HEREBY EXCLUDED TO THE EXTENT ALLOWED BY APPLICABLE LAW. IN NO EVENT WILL AUDIO DAMAGE OR ITS SUPPLIERS BE LIABLE FOR ANY LOST REVENUE, PROFIT, OR DATA, OR FOR SPECIAL, INDIRECT, CONSEQUENTIAL, INCIDENTAL, OR PUNITIVE DAMAGES HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE EVEN IF AUDIO DAMAGE OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
Introduction Thank you for purchasing Fluid, Audio Damage’s stereo chorus plug-in. Fluid creates lush chorusing effects reminiscent of vintage hardware processors, with depth and richness rarely found in software chorus plug-ins. Fluid adds stereo width and animation to dull, motionless sounds, and at extreme settings creates unusual pitch modulations.
Installation Double-click the Fluid Installer icon and follow the instructions. During the installation process the installer will ask you to enter your registration code. Your registration code uniquely identifies your purchase, and you will need it if you need to reinstall your plug-in (for example, after upgrading to a new computer). Keep a copy of the code in a safe location and please don’t share it with your friends.
Operation Fluid is designed for creating stereo effects, and as such should be used in a stereo context (i.e., inserted on a stereo channel) in your host DAW software. It can “stereo-ize” a mono input signal and enhance a stereo input signal. If you use a stereo input, the left and right channel separation is preserved in the output signal (assuming that some amount of the unprocessed signal is present in the output; see the description of the MIX knob below).
2. LFO Rate The LFO RATE knob sets the speed with which the delays within Fluid are modulated (changed) by low-frequency oscillators (LFOs). As you rotate this knob clockwise the modulation rate increases. Use slow rates to create wide stereo chorusing effects without an obvious modulation, and fast rates for a more “processed” sound. At high settings of LFO RATE, LFO DEPTH, and DELAY, Fluid can create strange pitch-modulation (vibrato) effects. The LFO RATE control has a range of 0.05 to 0.5Hz.
rotated fully counter-clockwise, you'll hear only the original signal. As you rotate the knob clockwise, the amount of wet signal increases and the amount of dry signal decreases. At the center "12 o'clock" position, there is an equal amount of wet and dry signal in the output. If you rotate the knob fully clockwise, you'll hear only the processed signal.
MIDI Controllers The VST version of Fluid responds to MIDI continuous controller messages. You can use hardware MIDI controllers, such as MIDI slider boxes or the knobs found on some MIDI keyboards, to adjust Fluid’s parameters. The VST version of Fluid has a simple “MIDI Learn” mode for assigning its controls to MIDI controllers.
assignments you make will not be propagated to the other instances until the next time that your host loads the plug-ins. The AudioUnit version does not provide the same MIDI assignment features as the VST version. Almost all AudioUnit hosts provide their own mechanism for assigning MIDI controllers to parameters, so it would be redundant for us to implement MIDI controller assignments in the plug-in itself. Consult the documentation for your AudioUnit host to learn how to use its MIDI features.