Specifications

White Paper V800-Vodafone V802SE
27 August 2004
User-created content (Web album)
Sheila and Tom are on vacation. They want to show
their friends how fantastic the beach is. They
record a video clip and upload it to a Web album.
Their friends can then stream or download the clip
to their PC or mobile phone.
Market and revenue possibilities
As streaming means “seeing the product without
having it”, it can be extensively used in the music
and film industry. There are also great revenue pos-
sibilities for subscription-based content; for exam-
ple, the user can subscribe to several on demand
services such as news and traffic information.
Gaming
Gaming is now seen as a standard feature in
mobile phones, where Sony Ericsson promises to
be a step ahead in this regard. This is not only due
to faster download capability on the network. There
are some other reasons why the actual gaming
experience is better – the way Java has been
implemented, the fact that more processing power
has been dedicated to the games, the large 262k
colour screen and more sophisticated graphics
with Java 3D and the Mascot API. The result is
games with improved graphics that react faster to
user commands when using the navigation key as
a joystick or game controller. The phone takes
mobile gaming to new heights.
Supporting J2ME (Java 2 Micro Edition), the phone
lets users download and run new games and
applications. This is a great way to upgrade the
game gallery, install work-supportive programs and
personalize the phone.
SMIL
SMIL stands for Synchronized Multimedia Integra-
tion Language and is pronounced “smile”. SMIL is
an advanced XML-based protocol, and Sony Erics-
son’s MMS implementation supports a subset of
the SMIL 2.0 protocol according to OMA MMS IOP
document version 1.2.
The use of SMIL in a product allows the user to cre-
ate and transmit Microsoft® PowerPoint® presen-
tations on the mobile device. Using a media editor,
users can incorporate text, audio, images, video
clips and animations to assemble full multimedia
presentations. The user can decide in which order
the image and text will be displayed, as well as for
how long the images and text lines are to be shown
on the display.
Media types
There are certain media formats that support con-
tinuous media (speech, audio and video). The fol-
lowing media types are supported for SMIL:
AMR wide band speech codec MIME media
type
MPEG-4 AAC audio codec MIME media type
MPEG-4 video codec MIME media type
H.263 video codec MIME media type
The media types for JPEG and GIF can be used
both in the 'content-type' field in HTTP and in the
“type” attribute in SMIL 2.0. The following media
types are to be used:
JPEG MIME media type
GIF MIME media type
All these media are pointed out by MIME (Multipur-
pose Internet Mail Extensions) types.