Specifications

White Paper V800-Vodafone V802SE
5 August 2004
Contents
Online Developer Resources .....................................................................................3
Sony Ericsson Developer Support ............................................................................3
Product overview ........................................................................................................7
Key functions and features .......................................................................................8
More in-phone functions .........................................................................................11
Technologies in detail ...............................................................................................14
3G ............................................................................................................................15
Using 3G scenarios .............................................................................................15
Multiple sessions .................................................................................................16
Gradual change and development of 3G ............................................................16
How 3G works .....................................................................................................17
Handover/service continuity ................................................................................18
Handover in the V800-Vodafone V802SE ............................................................19
Positioning ...............................................................................................................19
GPRS .......................................................................................................................19
Standards, architecture and protocol ..................................................................21
Entertainment ..........................................................................................................23
Media player ........................................................................................................23
Streaming ............................................................................................................26
Gaming ................................................................................................................27
SMIL ....................................................................................................................27
Imaging ....................................................................................................................28
The Motion Eye Megapixel camera .....................................................................28
Messaging ...............................................................................................................29
Messenger ...........................................................................................................29
MMS ....................................................................................................................30
Connectivity ............................................................................................................33
Memory Stick Duo
& Memory Stick PRO Duo
™ ............................................................33
Bluetooth™ wireless technology .........................................................................34
IrDA ......................................................................................................................36
USB .....................................................................................................................37
Synchronization & Data Transfer .............................................................................37
SyncML – An open standard for synchronization ................................................38
Remote synchronization ......................................................................................39
Local synchronization ..........................................................................................40
DRM .....................................................................................................................41
Object exchange – ‘Send As’ ..............................................................................43
Java .........................................................................................................................44
J2ME™ ................................................................................................................44
Java 3D™ ............................................................................................................45
Facts and figures ......................................................................................................46
Technical specifications ..........................................................................................47
Support in different markets ...................................................................................69
Terminology and abbreviations ...............................................................................69
Related information .................................................................................................73
Documents ..........................................................................................................73
Links ....................................................................................................................73