9

1424 Chapter 16: Material Editor, Materials, and Maps
Material Map Buttons
The material map buttons you can drag from
include:
The buttons in the Maps rollout (page 2–1474)
The small shor tcut map buttons on the Basic
Parameters rollouts (page 2–1470).
•Anymapbuttonsatanylevel.
Sub-material buttons, such as those found in
the Multi/Sub-Object material (page 2–1594).
Where You Can Drag To
•Objectsinviewports.
Drag from a material button, sample slot, or
Browser listing into the viewport and over
an objec t. When you release the mouse, the
material is applied.
If you drag a material over two or more selected
objects, an a lert message asks if you want
to apply the material to the object or to the
selection. Choose the option you want, and
click OK.
•TheMaterialEditorType button (page 2–1449).
You can drag to the Type button only from the
Browser.IftheTypebuttonshowsastandalone
map, you can drag only a map to it. If it shows a
material t ype, you can drag only a material to it.
All of the items in the previous list, except
that you can drag to the Browser only when it
displays a material l ibrary.
WhentheBrowserissettobrowsefroma
Material Library, dragging materials and maps
into the Browser adds them to the library.
A Face, Polygon, Patch, or Element sub-object
selectionofaneditablesurfacemeshobject
(mesh, patch, or poly).
A Face, Polygon, Patch, or Element sub-object
selection created by the Edit Mesh modifier
(page 1–634) or Edit Patch (page 1–638);orby
one of these selection modifiers: Mesh Select
(page 1–719) , Patch Select (page 1–751),orPoly
Select (page 1–762).
See also
Applying a Material to an Object (page 2–1405)
Drag and Drop Sub-Object Material Assignment
(page 2–1424)
Drag and Drop Sub-Object
Material Assignment
You can apply a material to a selection of
renderable sub-objects, such as faces in a mesh.
In the Material Editor , you can use Assign
Material to Selection (page 2–1441).Youcan
also dr ag the material from the Material Editor
or the Material/Map Browser (page 2–1412)
to the selected faces. This can create a new
Multi/Sub-Object material (page 2–1594) on the fly.
You can disable drag-and-drop of materials to
sub-objects.Todoso,gototheGeneral tab (page
3–815) of the Preferences dialog (page 3–815),
andintheSub-Materialsgroup,turnoffAssign
Automatically. Th is check box is on by default.
Procedure
To dr ag mat eri al s onto s ub-object s elections :
1.
In the Modify panel > Modifier Stack rollout,
choose Face as the sub-object level.
2. Select faces of an editable mesh object.
3. Drag a material from a Mat erial Editor sample
slot to the selected faces.
4. In the Modifier Stack rollout, click to turn off
Sub-Object and return to the object level.
5. On the Material Editor, click Pick Material
From Object, then use the eyedropper to get the
material from the sphere.