9
1440 Chapter 16: Material Editor, Materials, and Maps
Thematerialyouchosereplacestheprevious
materialintheactivesampleslot.
Wa rning: When you get a material from a scene, initially
it is a hot (page 3–953) material.
To get a material from a librar y:
1.
On the Materia l Editor toolbar, click Get
Material (page 2–1439).
AmodelessMaterial/Map Browser (page
2–1412) is displayed.
2. In the Browse From group box at the upper left,
make sure that Material Library is chosen.
If you have opened a library, the list of materials
shows the contents of the library.
If you haven’t opened a library, click Open in
thefileareaoftheBrowser. Afiledialogis
displayed. Choose a library. After you open the
librar y, the list of materials updates to show the
library contents.
Note: Open also lets you get materials from a
3ds Max scene (a .max file).
3. In the list of materials, double-click the name
of the material you want to get.
You c an also drag the name of t he material to
the sample slot.
Thematerialyouchosereplacestheprevious
materialintheactivesampleslot.
To crea te a st anda lone map t ree:
1.
Activate a sample slot.
2. On the Material E ditor toolbar, click Get
Material.
3. In the Material/Map Browser (page 2–1412),
make sure Browse From is set to New.
4. In the Show group bo x, turn off Materials so
only maps are displayed in the list.
5. Double-clickthenameofthemaptype(nota
material type) you want to use, or drag the map
to a sample slot.
The sample slot now contains a standalone map
not associated with material parameters.
6. U se the Material Editor to modify the map as
you would any other map.
Bydefault,thesampleslotsdistinguishmaps
frommaterialsbydisplayingmapsas2D
surfaces without lighting or shading.
To remove a material f rom an object:
1.
On the Material Editor
toolbar, click Get
Material.
The Material/Map Browser appears.
2. Drag the entry NONE from the top of the l ist in
theBrowsertotheobject.
The object now has no m aterial applied to it.
Put Ma ter ial to Scene
Material Editor > Put Material to Scene
Material Editor menu > Material menu > Put to Scene
Put Material To Scene up
dates a material in the
scene after you edit the material. Put Material To
Scene is available only when:
• Thematerialintheactivesampleslothasthe
same name as a materia
l in a scene.
•Thematerialintheact
ivesampleslotisnothot.
In other words, this command is intended to fit
into the overall sequence of handling materials:
• You create a hot material either by applying it
to objects in the scen
eorbygettingitfromthe
scene.
• You make a copy of the material.
• You make changes to the copy of the material.