9

Combustion Map 1639
Co lor #1
Sets the color of one of the check ers.
Click to display the Color Selector (page 1–161).
Co lor #2Sets the color of one of the checkers.
Click to display the Color Selector (page 1–161).
MapsSelec ts a map to use within the area of the
checker color. For example, you could put an
additional checkerboard within one of the checker
colors.
The check boxes enable or disable their associated
map.
Combustion Map
Material Editor > Maps rollou t > Click a Map button. >
Material/Map Browser > Combustion
With the Combustion map, you c a n create maps
interact ively using the Autodesk Combustion
software and 3ds Max at the same time. You use
Combustion to paint on a bitmap, and the mater ial
updates automatically in the Material Editor and
in shaded viewports.
Impor tant: The Combustion map works on ly if
Autodesk Combustion is installed on your system.
Only Combustion 2.1 and later formats are supported.
Maps in the Combustion 1 form at are n ot supported in
3ds Max.
Impor tant: The mental ray renderer (page 3–78) does not
support the Combustion map.
See also
CWS (Combustion Workspace) Files (page 3–611)
Noise Rollout (2D) (page 2–1630)
About the 3ds Max and Combustion
Integration
You can use Combustion as a material map in
3ds Max. With a Combustion map, you can create
a material from a Paint or composite operator,
andinturnapplythatmaterialtoobjectsina
3ds Max scene. The Combust ion map can include
Combustion effects, and it can b e animated.
In addition, with Combustion you can import
3ds Max scenes that have b een rendered to a
rich pixel file (page 3–631) (RPF (page 3–631) or
RLA (page 3–630) file). The imported rich pixel
rendering becomes an element of your composite.
You can adjust its 3D position relative to video
elements of the composite, and you can apply
Combustion 3D Post effects to objects within
it. See the Combustion User’s Guide for more
information.
Note: Because 3ds Max runs only on Windows, you
cannotuseCombustiontocreatematerialmaps
onaMacintosh.
Note: The environmental atmospheric effect
knownas"Combustion"inversionsof3dsMax
prior to v4 is now known as the Fire effect (page
3–276).
3dsMaxMaterialsandtheCombustionMap
In 3ds Max, a material (page 3–971) is data that you
assign to the surface or faces of a n object s o that it
appears a cer tain way when rendered. Materials
affect the color of objects, their shininess, their
opacity, and so on.
The Material Editor (page 2–1409) is the portion
of3dsMaxthatcreatesandmanagesmaterials.
In the Material Editor, you can assign maps to a
material’s color components and to its numeric
components such as opacity. Maps add images,
patterns, color adjustments, and other effects to
the visual properties of the material.
In the 3ds Max Material Editor, you assign a
map by clicking the map button for a component
color or other component. This displays the
Material/Map Browser, w hich lets you choose the
map t ype.