9

Channel Info Utility 1741
Update—
Refreshes the displayed data to reflect
any changes in the objects or mapping, or, when
Lock is on, the selection.
For example, if you apply mapping to an object, or
change its mapping, click Update to display the
changes in the Map Channel Info dialog.
Channel Info table
The t able functions similarly to a spreadsheet.
If not all rows or columns are visible, you can
scroll the t able using standard methods, including
rolling the mouse wheel for vert ical scrolling. To
high light a row, click anywhere in the row. You
can highlight only one row at a time. To resize a
column, drag the vertical divider at the right of the
column heading. To automatically set a column’s
width to the size of the longest entry, double-click
the vertical divider to the right of the column
heading.
Following is a brief explanation of each of the
columns in the table:
Object Name—Thenameoftheobject. Ifyou
change the name in the Modify panel, click the
dialog’s Update button to display the new name
in the dia log.
ID—Thetypeofchannel.Theavailablechannel
types are:
mesh/poly—The object’s mesh or p oly
data, depending on w hether it’s a mesh or
poly object: vertices and faces. You can
copy this channel and paste it to any other
three-component channel.
This channel is not available for patch objects.
vsel—The vertex selection. You can copy
this channel and paste it to other channels
subcomponents.
This channel is not available for patch objects.
-2 :Al p ha The vertex alpha channel. You can
transfer all vertex alpha values between objects
w ith the same topology by copying and pasting
this channel.
Yo u c a n a p p l y v e r t e x a l p h a i n f o r m a t i o n t o
objects with the Ve r tex Pa int m o dif i e r ( p a ge
1–936), and to editable surfaces with the
Vertex Properties settings (editable poly (page
1–1034)) and Surface Properties (editable mesh
(page 1–1005) and editable patch (page 1–978)).
-1:Illum—The vertex illumination channel.
You can t r ansfer a ll vertex illumination values
between objects with the same topology by
copying and past ing this channel.
You can apply vertex illumination information
to objects with the VertexPaint modifier (page
1–936), and to editable surfaces with the
Vertex Properties settings (editable poly (page
1–1034)) and Surface Properties (editable mesh
(page 1–1005) and editable patch (page 1–978)).
0:vc—The vertex color (vc) channel. You can
transfer all vertex color values betwee n objects
w ith the same topology by copying and pasting
this channel.
Yo u c a n a p p l y v e r t e x c o l o r i n f o r m a t i o n t o
objects with the Ve r tex Pa int m o dif i e r ( p a ge
1–936), and to editable surfaces with the
Vertex Properties settings (editable poly (page
1–1034)) and Surface Properties (editable mesh
(page 1–1005) and editable patch (page 1–978)).
1:map—The default mapping channel. You
can transfer a ll UVW mapping information
between objects with the same topology by
copying and past ing this channel.
You can create additional mapping channels
by various means, including with the Channel
Info utility.
Channel NameThe name of the channel. By
default, a channel has no n ame, as indicated by the
entry -none-”. To name or rename the channel,
click the channel to highlight it and then click the
Name button at the top of the dialog, or right-click