9
List Controller 343
7.
Click the track named Available and then click
the Assign Controller button.
8. Choose Noise Position in the Assign Controller
dialog, and then click OK.
The Noise Controller dialog opens.
9. Play the animation.
The box follows the original animated path but
vibrates randomly.
Experiment with different Weight sett ings for
each controller and see the results.
Inter face
Motion pane l > Parameters > List rollout
List Window—Displays all the controllers in a list,
with evaluation order from top to bottom. The
cont roller at the top of the list is evaluated first;
lower controllers are layered onto the result of
higher controllers.
Set Active—Determines which controller is
affected by interactive changes in the viewport.
The current active controller is marked with an
arrow in the list.
For example, you ha v e an object using a Position
List, with Noise Position and Bezier Position in
the list. The Bezier Position controller handles
the general motion p ath of the object, wh ile the
Noise Position controller adds a random shake to
the motion.
• If Bezier Position is the active controller, you
canfreelymovetheobjectinthescene.
• If Noise Position is the active controller, you
cannot move the object because Noise is not an
interactive controller.
Delete—Deletes the selected controller.
Cut—Removes the selected cont roller and stores it
in a temporary clipboard. The clipboa rd contents
areonlyhelduntilyoupastethecontroller,close
the List Controller dialog, or exit the Motion panel.
Pas t e—Puts the contents of the controller clipboard
in the position above the selected controller. The
clipboard is empty after pasting.
Weigh t—Exaggerate or minimize the effects of a
controller by increasing or decreasing its weight
value. Default=100.0.
Av e rage Weights—When on, the weight values of
all t he controllers in the list are averaged. Available
only for the Position List and Scale List controllers.
Default=off.
Pose to Pose —Enablesblendingamongcontrollers
inthelist. AvailableonlyfortheRotationList
controller. Default=off.
When off, the List controller weights each rotation
individually and adds up the weighted rotations
for the final effect. You animate by stacking layers
on top of layers, and then weighting in and out
their effect. This is the default behavior.
When on, each pose is blended with the results
from the previous controllers in the list. This
method is not additive, but is instead true
pose-to-pose blending. Adjusting the weight of a