9

Grid Commands 33
Inter face
Label—The slider name that appears in v iewports.
Default=none.
Value—Thevalueoftheslider,basedonthe
position of the slidable t riangle. Default=0.0.
Mi nimum—Theminimumpossiblevalueofthe
slider. Default=0.0.
MaximumThemaximumpossiblevalueofthe
slider. Default=100.0.
When the minimum is 0.0 and the maximum is
100.0, the slider Value can represent a percentage.
X PositionTheslidersXlocationintheactive
viewport. Default=Viewport X location you
clickedwhenyoucreatedtheslider.
Y Position—The slider’s Y location in the active
view por t. Default=View p or t Y location you
clickedwhenyoucreatedtheslider.
Width—The slider’s width, in 3ds Max units.
Default=100.0.
Snap—When on, the slider "snaps" to incremental
values determined by the Snap Value setting.
Default=on.
Snap Value—Theincrementusedbytheslider
when Snap is on. Default=0.01.
Hide—When on, hides all of the slider except for
the label and the move and show/hide components.
Default=off.
Gr id Commands
Views menu > Grids
The Grids submenu provides funct ions to
manipulate the home grid (page 3–952) and grid
objects (page 3–951).
The Snaps system uses grids b oth as visual
references and as physical snap references. In
addition, g rids serve as construction planes, since
the objects you create are built on the ac tive grid
intheactiveviewport.
As a default, the software uses a construction grid
calledthehomegrid.Thehomegridisthebasic
reference system, and is defined by three fixed
planes on the world coordinate axes. I t provides
ready-to-use construction planes, intersecting at
right angles through the origin. When the home
grid is displayed, each orthographic viewport (page
3–986) is coplanar (paral lel) with one of the gr id
faces.
A custom grid, or grid object, is a helper object
that you can use in place of the home grid. While
the home grid is three intersecting planes w hose
orientation is fixed in world space, a grid object
is a free-floating, 2D grid that you can position
and rotate anywhere, letting you construct
objects at any angle in world space. You c an also
automatically create grids on the surface of objects
by using AutoGrid (page 27).
The Grids submenu contains the following
commands: