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RAYHOSTS File 1001
and the depth of the quadtree (page 3–999) used
to calculate ray tracing.
Advanced ray-traced shadows are the same
as ray-traced shadows, however they provide
antialiasing (page 3–907) control, letting you
fine-tune how ray-traced shadows are generated.
RAYHOSTS File
TheRAYHOSTSfileisatext(ASCII)filethatlists
thenameofhostsystemscapableofmental ray
rendering (page 3–78) in a distributed network.
You turn on dist ributed rendering on the Render
Scene dialog > Processing panel > Distributed
Bucket Rendering rollout (page 3–124).
EachlineintheRAYHOSTSfilecontainsthename
of a host system. The host name can be followed
by a semicolon and a port number of the service
to connect to. The host name with or without the
port number can also be followed by white space
and a list of mental ray command-line parameters.
See the manual, Rendering with mental ray,for
descriptions of the mental ray command-line
options.
When you click Add on the Distributed Buck et
Rendering rollout and use the Add/Edit DBR
Hosts dialog (page 3–128) to add a host or satellite
processor, this updates the RAYHOSTS file. So
does clicking Remove to remove a processor.
The RAYHOSTS file is named max.rayhosts.By
default, it is located in the \mentalray directory
insidetheprogramfolder. Youcanchangethe
default location by creating a n environment
variable named MAX<X>_MI_ROOT, where
<X> is the 3ds Max version number, and setting
the variable’s value to the path of the max.rayhosts
file you want to use.
Real Time
By default, viewport animations play in real time,
skipping frames where necessary.
You can tur n this off by clicking Time
Configurationinthetimecontrols,andthen
turning off Real Time in the Playback group box of
the Time Configuration dialog ( page 3–725) .
When Real Time is turned off, all frames are
displayed during playback. The playback may
appear slow, but you ’ll know that you ’re seeing
every frame.
You can a lso speed v iewport animation by
minimizing your viewports to quar ter size.
R ed, Gr een, B lue / Hue, S aturati on,
Value
There are two sets of color sliders in the Color
Selector (page 1–161):thered/green/blue(RGB)
set and the hue/saturation/value (HSV ) set. You
can use either set or b oth to mix a particu lar color.
As you adjust the color sliders, their RGB and HSV
numeric values appear in the spinners.
There are separate RGB and HSV spinners as light
parameters (page 2–1272).
RGB Sliders
Each of the RGB sliders is a band of red, green, or
blue (the primar y light colors) shaded from black
to the full intensity of the color. When you mov e