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Scene Extents 1007
renderer to provide a quick and simple rendered
view of your scene as you work on it. You might
also have other plug-in or third-party renderers
that you’ve installed to work with 3ds Max.
S cen e E x t ents
Just as an object’s extents (page 3–936) are its
maximumdimensionsinX,Y,andZ,theextents
of a scene are its maximum dimensions in these
threeaxes,anddefineaboxthatenclosestheentire
scene.
Scene Motion Blur
Motion blur can enhance the realism of a rendered
animation by simulating the way a real-world
camera works. A camera has a shutter speed, and
if significant movement occurs during the time the
shutter is open, the image on film is blurred.
Above: Scene motion blur creates an effect of movement. (The
background is blurred because of slow camera panning.)
Below: The same scene with no blurring
3ds Max provides several ways to generate motion
blur. Scene motion blur is one. Image motion
blur is another. For most purposes, image motion
blur (page 3–955)or multi-pass motion blur (page
2–1386) give better results than scene motion
blur. Use scene mot ion blur whenever you want
to strongly emphasize rapid motion. You can use
both image and scene motion blur in the same
rendering.
(Another option, object motion blur (page 3–981),
is not meant to simula te a camera, but to improve
the rendered appearance of fast-moving objects.)
Yo u a p p l y s c e n e m o t i o n b l u r i n Video Post (page
3–311). It is one of the options for a Scene Event
(page 3–329). In the Add or Edit Scene Event
dialog,turnonSceneMotionBlurintheScene
Options group, and then adjust the parameters.
Scene motion blur cr eates trails behind all moving
objectsbyrenderingtheentiresceneatmultiple
time increments within each frame, and then
creating the frame by compositing the multiple
images together.
Schematic V iew
Schematic View (page 3–640) is a window that lets
you see ever ything in your scene as a node on a
graph. The nodes (page 3–979) are repositionable
to create custom configurations.
UseSchematicViewtoseeandselectallnodes
that share a relationship, such as a material
or instanced mo difier. You can perform basic
operations on the nodes such as rename, cut and
paste modifiers or materials, or create hierarchical
linkages. You can use Schematic View to see and
edit other relationships such as wired parameters
and constraints.