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Terrain 1021
Terrain
Using contours to build a terrain
Creates terrain objects (page 1–347) from contour
line data. You select editable splines representing
elevationcontoursand3dsMaxcreatesamesh
surface over the contours. You can also create a
"terraced" representation of the terr ain object so
that each level of contour data is a step, resembling
traditional study models of land forms.
When you import an AutoCAD drawing file to use
as contour data, 3ds Max names each object based
on the AutoCAD object’s layer, color, or object
type. 3ds Max appends a number after each name.
For example, an AutoCAD object on the layer
BASE becomes BASE.01.
After importing the contour data, selecting the
objects and clicking the Terrain button, 3ds Max
moves a ll the selected objects out of the scene
and into the terr ain object. Other splines in
theselectionaretreatedinthesamewayasby
theMovecopymethod. Youcanonlyusethese
splinesasoperandsoftheterrainobject.Thisis
appropriate if you create splines in order to create
a terrain object and have no further use for them.
Test
The basic function of a test in Particle Flow is to
determine whether particles satisfy one or more
conditions, and if so, make them available for
sending to another event. When a particle passes
a test, it is said to “test True. To send eligible
particles to another event, you must wire (page
3–1033) thetesttothatevent.Particlesthatdont
pass the test (“test False”) remain in the event
and are repeatedly subjected to its operators and
tests. Or, if the test isn’t wired to another event, al l
particlesremainintheevent.
AlistofalltestsinParticleFlowisavailableinthe
Tests topic (page 2–210).
See also
Operator (page 3–985)
Texel
A texel (short for Te x ture El ement)isthebaseunit
of a textured graphic, which defines the surface of
a three-dimensional object. The base unit of the
surface of a 3D object would be a texel, while a 2D
object would consist of pixels (page 3–995).
Ticks
Ticksaretheway3dsMaxviewsincrementsof
time. T here are 4800 ticks in a second, so you can
actually access time down to 1/4800th of a second.
Given a standard, NTSC video frame rate, there
are 30 frames in a second, and therefore 160 ticks
in each frame.
When you use the FRAME:TICKS display format,
timeisshowninframesandticks,delineatedbya
colon. This format lets you adjust the time slider
in sub-frame increments of 1/160th of a frame. As
you move through time, the ticks field counts from