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1032 G lossa ry
Tra nsf orm Command
Transfor ms the specif ied obje ct.
The first para meter is the name of the object. This
is the name as it appears w hen you use 3ds Max,
but enclosed in double quotes.
The second parameter is a transfor m matrix. This
consists of 12 real numbers:
T1 T2 T3 T4 T5 T6 T7 T8 T9 T10 T11 T12
The VUE file treats these as if they were arranged
in a 4 x 4 matrix (M):
T1 T2 T3 0
T4 T5 T6 0
T7 T8 T9 0
T10 T11 T12 1
The first nine values, T1–T9, describe rotation and
scaling. The last three, T10–T12, describe a move,
in world coordinates.
The VUE file renderer transforms the points of the
objectbypost-multiplication:|X’Y’Z’1|=|XY
Z1|*M
Omni L ight Comman d
Controls the location and color of an Omni light.
The first parameter is the name of the light. This is
thenameasitappearswhenyouuse3dsMax,but
enclosed in double quotes.
Thenextthreeparameters,<x>,<y>,<z>,are
the light’s location.
Thenextthreeparameters,<r>,<g>,<b>,arethe
lightscolor.Thecolorvaluesarenormalizedto
range between 0.0 and 1.0.
The last parameter, <shadow flag>, parameter is 1
if the light casts shadows, 0 otherw ise.
Spotlight Command
Controls the location, color, and other
characteristics of a target spotlight.
The first parameter is t he name of the lig ht. T his is
thenameasitappearswhenyouuse3dsMax,but
enclosed in double quotes.
Thenextthreeparameters,<x>,<y>,<z>,are
the lig ht’s location.
The next three parameters, <to x>, <toy>, <toz>,
are the location of the light’s target.
Thenextthreeparameters,<r>,<g>,<b>,arethe
lightscolor.Thecolorvaluesarenormalizedto
range between 0.0 and 1.0.
The <hot angle> parameter is the angle of the
light’s hot spot, in degrees.
The <falloff angle> par ameter is the falloff ang le,
in degrees
The <shadow flag> parameter is 1 if the light casts
shadows, 0 otherwise.
Orthogonal V iewpor t Commands
These commands render a particular view—top,
bottom, left, right, front, or back.
The<x>,<y>,<z>parametersarethecoordinates
of the center of the view.
The <width> parameter is the width of the
rendered image, in world units.
User Viewpor t Comma nd
Renders the user view.
The<x>,<y>,<z>parametersarethecoordinates
of the center of the view.
The <hor i z> parameter is the horizontal angle,
in deg rees.
The <vert> parameter is the vert ical angle, in
degrees.