9

1042 Index
NURBS 1–1091
preferences settings 3–828
previewing animations after attaching Physique 2–1084
sample animations in this release 2–920
saving 3–476
selecting and moving tracks 2–886
show ghosting 1–46
tips (NURBS) 1–1099
toggle animation mode 2–278
utilities 2–653
with radiosity 3–60
animation controls 3–716
animation layer weight 2–325 to 2–326
animation layers 2–325 to 2–326, 2–333 to 2–334, 3–690
animation layers toolbar 3–690
animation menu 3–6 81
bone tools 1–411
constraints 2–371, 2–392 to 2–393, 2–396, 2–398,
2–401, 2–406, 2–409
create bones 1–404
dummy 2–16
IK solvers 2–440, 2–473
make preview 3–168
parameter collector 1–138
parameter editor 1–129
previews 3–168
rename preview 3–170
view preview 3–170
wire parameters 2–411 to 2–412
animation mode
set key 2–280
animation modifiers 1–557
animationquadmenu 3697
animation range
ignore 2–521
respect 2–521
animation workbench 2–1012
anisotropic highlights 2–1492
anisotropic shader
anisotropy mapping 2–1504
basic parameters rollout 2–1480
ankle attach option 2–846, 2–984
ankle tension 2–959
antialiasing 3–98, 3–939, 3–1005
append
.mfe file 2–1032
motion flow editor 2–1032
append footsteps 2–863, 2–9 36
applied ik
glossary 3–910
applied IK 2–439, 2–481, 2–491, 2–497
apply ease curve 2–584
apply ease or multiplier curve (Track View) 2–584
apply increment 2–962, 2–965
apply multiplier curve 2–584
applying materials 2–1405, 2–1409
arc 1–274
arc rotate 3–744
arch & design material
main reference 2–1549
overview 2–1562
tips & tricks 2–1569
architectural material 2–1535
advanced lighting override rollout 2–1540
and radiosity solution 2–1540
physical qualit ies rollout 2–1536
special effects rollout 2–1539
templates rollout 2–1536
archive
file menu 3–499
program (files preferences) 3–819
archiving scenes 1–19
area light rollout 2–1354
area light sampling rollout 2–1354
area lights 3–910
omni 2–1298
spotlight 2–1299
area omni light 2–1298
area shadows 3–911
area shadows rollout 2–1357
area spot light 2–1299
arms
arm link 2–984
resizing 2–852
turning on 2–846
arra y 1–450
arraying objects 1–484
button 1–450
creating 1–471
creating arrays 1–487, 1–489
dialog 1–450
flyout 1–448
using the array dialog 1–485
arra y dialog 1–450
array flyout 1–448
artificial light 2–1280
ASCII files: exporting 3–534
ASE files 3–534
aspect ratio 3–30, 3–911
assemblies
and groups 1–98
and selection sets 1–98
attach to 1–111
close 1–109
create 1–107
disassemble 1–110