9

1058 Index
key 2–904, 2–956, 2–962
keys 2–554, 3–703
layers 2–974
maps 2–1413
material 2–1413
mesh modifier 1–626
operator (particle flow) 2–14 6
patch modifier 1–627
Schematic View 3–652
script 2–1030, 2–1048
selected keys (track bar) 3–703
spline modifier 1–627
tendons 2–1096
time (Track View) 2–567
Tra ck View 2 59 8
transition 2–1051
transitions 2–1034
delete keys 2–502, 2–554
delete selected animation 3–698
delete time (Track View) 2–567
delete Track View 2–598
delete twist pose 2–950
delete UVW mapping 1–933
deleting
blocks of time 2–567
editable mesh edges 1–1011
editable mesh vertices 1–1011
isolated editable mesh vertices 1–1011
particles 2–146
patch surfaces 1–968
splines 1–308
vertices 1–297
dent map 2–1667
dependencies (views menu) 1–47
dependent 3–928
dependent sub-objects 1–1087, 3–928
depot (particle view)
display of 2–129
glossary 3–928
depth of field 2–1383, 3–90, 3–101, 3–269
description panel (particle view)
display of 2–129
glossary 3–928
deselect all 1–88
Design Web Format 3–555
designing clothing (garment maker) 1–575
designing materials 2–1395
destination clip
transition editor 2–1051
destination directory 2–1075
destroy character 1–115
detach 2–1147
detach (assembly) 1–110
detach (group menu) 1–106
detach dialog (edit poly) 1–679
detach dialog (NURBS curve/surface) 1–1228
editable mesh ver tices 1–1011
editable patches 1–986
patch surface 1–968
DGS m aterial (mental ray) 2–1580
dgs materia l shader (mental ray) 2–1717
diagnostics
mental ray renderer 3–123
dialog
asset tracking 3–487
bevel polygons 1–1066
bitmap p ager statistics 3–514
chamfer 1–1070
color selector 1–161
connect edges 1–1070
extrude polygons 1–1072
filter selected euler tracks (Track View) 2–564
flatten mapping 1–907
MAXScript debugger 3–783
mixer transition editor 2–638
normal mapping 1–908
pelt map parameters 1–909
pick nodes 2–641
pivot selection 2–959
prompts 3–498
relax tool 1–912
render UVs 1–914
shared motion flow 2–1039, 2–1056
track sets editor 2–591
unfold mapping 1–919
unwrap options 1–920
weight tool 1–807
XRef objects 3–397
dialogs
bitmap proxies 3–496
global settings and defaults for bitmap pro xies 3–496
toggling 3–670
dielectr ic material shader (mental ray) 2–1719
different ambient and different diffuse materials
dialog 3–512
diffuse
diffuse color (g lossary) 3–929
diffuse distribution 2–1323
diffuse level 2–1489
diffuse level mapping 2–1499
diffuse mapping 2–1498
roughness m apping 2–1500
diffuse map (baking) 3–147
diffuse parameters rollout 3–143
diffuse texture element rollout 3–14 3
direct manipulation mode 1–1022