9

Index 1059
Direct3D driver 3–838, 3–843 to 3–844
Direct3D driver setup dialog 3–843
directional parameters 2–1348
directories
for network rendering 3–187
mounting 3–188
sharing 3–188
DirectX 10 3–847
DirectX 9 shader material 2–1613
DirectX 9 shaders, FX file 3–946
DirectX shaders 2–1464, 2–1613 to 2–1614
disable layer 2–325 to 2–326
disable particle system 2–121
disabling playback 2–1084
disassemble 1–110
disc (circular) area light 2–1299
displace
disp approx modifier (OSM) 1–628
displace mesh (world space) 1–514
displace modifier (OSM) 1–629
displace NURBS (world space) 1–515
displace space warp 2–76
displacement mapping 1–628, 2–1511, 2–1539
displacement shading
mental ray renderer 3–96
display
backface cull 3–775
coordinate display 3–708
cross-hairs cursor 3–8 15
display controls for NURBS models 1–1117
display driver (specifying at startup) 3–671
display floater 3–775
display floater (Schematic View) 3–651
display image 3–502
display operator (particle flow) 2–202
display performance 1–28
display plane 2–6
display properties rollout 1–55
grid settings 3–709
hide/unhide (glossary) 3–951
hide/unhide objects 3–775
key bracket display 3–828
layer properties 3 –656
line p arameters for NURBS surfaces 1–1119
marker 2–1065
nth frame 3–821
NU scale warning 3–815
options/preferences 2–847, 2–853, 2–931, 2–944,
2–1090, 2–1130, 2–1141
prop erties 3–775
reflectance 2–1430
selection floaters 1–79
stack collapse warning 3–815
topology-dependence warning 3–815
track bar 3–707
trajectories 2–931
transmittance 2–1430
world axis 3–821
display color rollout 1–52
display driver setup dialog 3–838
display menu
cur ve editor 2–530
particle view 2–129
display menu (Schematic View) 3–644
display panel 3–775
display color rollout 1–52
display properties rollout 1–55
freeze rollout 1–54
hide by category rollout 1–52
hide rollout 1–53
link display rollout 1–58
object display 1–51
display rollout 1–791, 2–812
hair and fur modifier 1–549
display subtree 2–1130
display trajectories;trajectories,displaying 2–957
displaying
links 2–421
selected key statistics (Track View) 2–595
selected keys 2–594
distance
distance f rom or igin (accurac y sett ing) 3–815
measuring 2–1 3, 2–15
distributed bucket rendering rollout 3–124
distributed maps 3–124
distributed rendering 3–124, 3–1001
distribution
materials 2–1432
dithering (glossary) 3–930
divide
edges 1–1019
editable mesh edges 1–1011
faces 1–1011
segments 1–303
divisions 2–1114, 2–1141
docking 3–930
documentation for 3ds Max 1–xiv
DOF 2–1383, 3–269
dolly
camera 3–746
light 3–751
target 3–746, 3–751
dontaffectchildren 2489
donut 1–276
doors 1–210, 1–246
bifold 1–252