9

Index 1073
instanced hair
hair and fur modifier 1–523
instanced modifiers 1–511
instanced objects
AutoCAD 3 –456
rendering properties 3–457
instances 1–472
glossary 3–957
make unique 2–575, 2– 577
of maps 2–1451
overview 1–472
prop agating materials 2–1432
prop agation 2–1432
shape instance operato r (particle flow) 2–178
instances in motion m ixer 3–958
integration steps (particle flow) 2–139
intensity (light) 2–1276, 2–1279
intensity mapping 2–1539
intensity/color/attenuation parameters 2–1345
intensity/color/distribution rollout 2–1352
interactive IK 2–480
interactive manipulation mode 1–1022
interactive redraw 2–1141, 2–1147
interactive rendering 3–17, 3–21, 3–1030
interactive reshade 3–17, 3–22
interactive update (Track View) 2 –526
internet
access 3–522
connection 3–504
internet download dialog 3–515
interparticle collision 2–243
interpolation 2–992, 2–995, 2–997, 3–958
stride 2–862
intersection 3– 821
introduction
dynamics 2–70 7
inverse kinematics 2–435
NURBS modeling 1–1078
object selection 1–61
particle flow 2–109
physics 2–707
reactor 2–703
rendering effects 3–218
sub-object selection 1–74
to this reference 3–873
introduction to character studio 2–831
inventor fi les
importing 3–552
inverse kinematics 2–954
controlling precision 2–463
glossary 3–958
introduction 2–435
methods 2 –439
preferences settings 3–830
rollout 2–497
terminology 2–437
inverse kinematics with bipeds 3–959
invert selection 1–88
IOR 2–1471, 2–1509, 2–1514, 2–1538, 2–1670, 2–1703
IPT files
importing 3–552
iso curves 1–1168
iso line (glossary) 3–959
isolate selection tool 1–73
isometric views 1–24
isotropic light distribution 2–1323
iteration s etting (HD I K solver) 2–463
J
jambs 1–210
jitter (antialiasing control) 3–98, 3–1005 to 3–1006
job archives
network job assignment 3–199
network rendering 3–173
job dialogs (network rendering) 3–190
join dialogs (NURBS) 1–1232 to 1–1233
join to previous ik key option 2–960
joint intersections 2–1108
parameters 2–1094, 2–1098
joint intersections rollout 2–1140
joint rotation data (in BVH files) 2–1061
joints
activating joint axes 2–485
joint limits (hierarchies) 2–421
joint parameters 2–483, 2–495
joint precedence 2–467 to 2–468, 2–494
joint resistance and spring back 2–466
limiting joint action 2–486
path 2–483
rotational 2–483
setting joint precedence 2–467
setting joint resistance 2–466
setting parameters 2–483
sliding 2–483
sliding and rotational 2–496
surface 2–483
using default joint precedence 2–468
JPEG files (glossary) 3–620
JSR-184
editing p arameters 3–566
export/import files 3–56 3, 3–565 to 3–566
log files 3–569
m3g player 3–570
texture parameters 3–565
JSR-184 player 3–570
jump 2–936, 2–988