9

1078 Index
macros
path for additional 3–813
MACUtilities 2–665
main toolbar 3–686
main window 1–9
make absolute 3–809
make controller/object unique ( Tr ack View) 2–550
make curve on surface dialog 1–1226
make loft dialog 1–1234
make material copy 2–1442
make point curve dialog 1–1235
make point di alog 1–1235
make preview 2–1434, 3–168
make relative 3–809
make selected same size (video post) 3–328
make unique 1–504, 1–511, 2–577, 3–770
Material Editor 2–1442
particle view 2–127, 2–13 3
manage scene states 3–518
manage scene states dialog 3–520
manager
brush presets 3–692
manager (network rendering) 3–182
managers (transform) 1–433
managing
files 1–15
scenes and projects 3–385
manipulator 2–27
manipulator helper objects
cone angle 2–27
plane ang le 2–29
slider 2–31
manipulators
built-in 2–15
select and manipulate 2–15
manual secondary flares 3–242
manual update (envelopes) 2–1130
map animation 3–478
map t rack to track rollout 3–481
motion mapping parameters rollout 3–479
retargeting rollout 3–481
map channel info dialog 2–1738
map track to track rollout 3–481
mapped material
glossary 3–967
mapping
ambient color 2–1497
anisotropy 2–1504
bump 2–1506
coordinates (glossary) 3–967
cutout 2–1542
diffuse color 2–1498
diffuse level 2–1499
diffuse roughness 2–1500
displacement 2–1511
filter color 2–1503
flatten 1–907
glossiness 2–1 502
map network drive dialog 3 –188
mapping coordinates 2–1405
mapping operator (particle flow) 2–195
metalness 2–1506
normal 1–908
opacity 2–1503
orientation 2–1505
reflection 2–1508
refraction 2–1509
self-illumination 2–1 502
shininess 2–1502
shininess strength 2–1501
specular color 2–1500
specular level 2–1501
unfold 1–91 9
mapping biped motion 2–921
maps 2–1662, 3–124, 3–503
2D 2–1624
3D 2–1662
activate all 1–50
camera map per pixel 2–1732
cellular 2–1664
checker 2–1638
color modifier 2–1692
combustion 2–1639
composite 2–1688
compositor maps 2–1687
custom 3ds Max mental ray shaders 2–1711 , 2–1714,
2–1716 to 2–1717, 2–1719, 2–1721 to 2–1724,
2–1728 to 2–1730
cutout mapping 2–1542
deactivate all 1–50
deleting 2–1413
dent 2–1667
dragging and dropping 2–1423
falloff 2–1670
flat mirror 2–1695
glossary 3–968
gradient 2–1650
gradient ramp 2–1652
hierarchy (glossary) 3–970
light map 3–962
lume shaders 2–1713
map bias (glossary) 3–966
map channel (glossary) 3–966
map types 2–1617
mapped materials 2–240, 2–1445
maps rollout 2–1474