9

1100 Index
sample range (glossary) 3–1004
sample rate 3–98
sample slot 2–1420, 2–1422
active 2–1441
adding bitmap 2–1631
and material name 2–1396
background 2–1433
backlight 2–1432
cool 2–1442
default 2–1442
display adjustment 2–1436
hot 2–1442
right-click menu 2–1422
sample type
cube 2–1432
cylinder 2–1432
sphere 2– 1432
sample UV tiling 2–1433
samples
animations 2 –920
motion files 2–920
samples threshold (motion capture) 2–655
sampling 3–1005
filters 3–98
sampling quality rollout 3–98
thresholds 3–98
satellites 3–124
save
.mfe file 2–1032
motion flow editor 2–1032
save animation 3–476
save as dialog 2–941
save commands
hold 1–95
save (file menu) 3–390
save active view (views menu) 1–37
save as (file menu) 3–391
save character 1–115
save copy as (file menu) 3–392
save custom UI scheme 3–806
save preview (Material Editor) 2–1434
save selected (file menu) 3–392
save sequence (video p ost) 3–324
scene/settings in buffer 1–95
save copy as 3–392
save custom UI scheme 3–806
save file 2–936
save parameters 2–1070
save physique file 2–1106
save reservoir items dialog 2–650
save segment 2–936
save talent figure structure 2–1065
save talent pose adjustment 2–1065
saved schematic views 3–653
saving
backup on save 3–819
BIP files 2–920, 2–941
biped figure files 2–855
biped step files 2–924
compressed file 3–819
FIG files 2–941
files from previous versions 3–390
material 2–1406
materials 2–1409
physique data 2–1098
STP files 2–941
thumbnail image 3–819
UIconfigurationonexit 3815
saving animation 3–472
scale 1–440, 2–990, 2–1141
a biped 2–1113
factor 2–1070
in reactor 2–711
stride 2–936, 3–1006
tail keys 2–965
scale operator (part icle flow) 2–156
scale sy nchronization between AutoCAD and
3ds Max 3–422
scale test (particle flow) 2–227
scale values (Track View) 2–581
scale weight 1–810
scaling 1–441
a biped 2–984
a node 2–1091
and system units 2–1099
arm 2–852
changing 1–423
characters 2–1100
deformation 1–364
face and vertex normals 1–996
function curves 2–580
height 2–878
keys (Tr ack View) 2–559, 2–580
links 2–851
particles 2–156
rendering preferences 3–826
scale XYZ controller 2–371
time (Track View) 2–570
values (Track View Curve E ditor) 2–581
scaling objects 1–440
scanline renderer 3–38, 3–1006
scanline rendering 3–116
scatter 1–318
scatter objects dialog 2–1189
scene event (video post) 3–329
scene extents 3–1007