9

1110 Index
and HD IK solver 2–463
color 2–1681 to 2–1682
edge visibility 1–1006
error (camera tracker) 2–677
explode angle 1–1011
LOD 1–1253
motion capture samples 2–655
noise 2–1650, 2–1652, 2–1674, 3–282, 3–288
optimize 1–748
planar 1–719, 1–996
position/rotation (IK) 2–463
reduce keys 2–572
safe video 2–1434
sound 2–386
super black 3–826
supersampling 2–1459
use secondary (IK) 3–830
weld 1–297, 1–842, 1–888, 1–920, 1–1011, 3–542,
3–586
thumbnails
open file 3–387
viewport image 3–819
ticks (glossary) 3–1021
TIFF files 3–303, 3–634
tile/mirror (glossary) 3–1022
tiles map 2–1658
time 2–955
controlling 2–285
copy (Track View) 2–568
cutting 2–567
deleting 2–567
editing 2–566
fitting into 2–570
in particle flow 2–119
insert (Track View) 2–570
moving through 2–287
paste (Track View) 2–568
removing 2–570
rescaling a ctive time segment 2–286
reverse (Track View) 2–569
scale ( Tr ack View) 2–570
selecting 2–566
setting time segments 2–286
specifying active time segment 2–286
time configuration button 3–725
time ru ler (Track View) 2–510
time slider 2–510, 2–556, 3–701
time tags 3–710 to 3–71 1
time controls 3–716
time frames 2–141
time in the air 2–878
time menu, Track View 2–526
time paste (Track View) 2–568
time reverse (Track View) 2–569
time ruler (Track View) 2–510
time steps 2–709
time to next footstep 2–992, 2–995, 2–997
time warps 2–620
TimeSensor (VRML97 helpers) 3–604
timing pa rameters 2–988
tips
adjusting radiosity 2–1540
animation and textures (NURBS) 1–1099
camera correction 2–1393
copying keys b etween frames 3–703
flipping face normals 1–1010
magnifying camera adjustment 3–747
maintaining consistent camera lens size 2–1374
NURBS 1–1094
output size and rendering speed 3–28
playing animations in all viewports 3–723
propagating layer properties 3–657
radiosity and walkthroughs 3–60
selecting faces to hide 1–1001
testing radiosity 3–60
textures (NURBS) 1–1099
turning off material propagation 3–770
updating information in light lister 2–1285
using file link ma nager 3–419
VRML97 3–595
toes option 2–846
toggles
angle snap 2–37
animation mode 2–278, 3–717
auto key mode 2–278, 3–717
auto material propagation 2–1432
degradation override 1–34
enable ease or multiplier curve 2–585
full screen 3–738
key mo de 3–724
maximize viewport 3–738
percent snap 2–38
selection lock 3–707
shortcut keys 3–872
spinner snap 2–38
window/crossing 1–93
toggling
events (particle view) 2–131
operators (particle view) 2–131
toggling dia logs 3–670
tolerance 2–1070
toolbars 3–685, 3–803
axis constraints 3–687
brush presets 3–690
controller toolbar 2–540
cur ve editor 2–535