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104 Chapter 17: Rendering
Note:
In previous versions of the software, this
parameter was located on the Sampling Quality
rollout, as the Contrast group > Temporal settings.
Contours group
These controls enable contours, and let you use
shaderstoadjusttheresultsofacontourshader.
Youassigntheprimarycontourshadertothe
Contour component of the mental ray Connection
rollout (page 2–1461) or a mental ray material (see
Advanced Shaders Rollout (mental ray Mater i al)
(page 2–1548)).
Note: Contour shading does not work with
distributed bucket rendering.
EnableWhen on enables rendering of contours.
Default=off.
Click a button to change a shader assignment for
adjusting contours. A default is already assigned to
the three components, as the button labels indicate.
Contour Cont ra st—The contour contrast
component can be assig ned the following shader:
Shader Library
Contour Contrast Function
Levels
contour
Co ntour StoreThis component stores the data on
which contours are based. It can be assigned the
following shader, which has no parameters to set:
Shader Library
Contour Store Function
contour
Co ntour Output The con tour output component
can be assigned one of t hese shaders:
Shader Library
Contour Composi te
contour
Contour Only
contour
Contour PS (PostScript)
contour
To adjust the settings for a shader assigned to one
of these components, drag the shader’s button to
an unused Mate rial Editor sample slot. Be sure to
choose Instance when prompted to use an instance
or a copy. (If you edit a copy of the shader , you will
have to drag the sample slot back to the shader
button on the Camera Effects rollout before you
seeanychangestakeeffect.)
Camera Shaders group
These controls let you assign mental ray camer a
shaders. Click a button to assign a shader to that
component. After a shader is assigned, its name
appears on the button. Use the toggle on the
left to temporarily disable a shader that has been
assigned.
Lens Click to assign a lens shader. This
comp onent can be assigned one of these shaders:
Shader Librar y
Distortion
lume
Night
lume
Shader List (page 2–1723)
3ds Max
Wrap Around lume
Outpu t—Clicktoassignacameraoutputshader.
Wa rn in g : No camera output shaders are provided with
3dsMax.Thisoptionisprovidedforuserswhohave
access to camera shaders via other shader libraries or
custom shader code.
Volume—
Clicktoassignavolumeshadertothe
camera. These are the volume shaders you c a n
assign:
Shader Librar y
Beam
lume
Material to Sha d er (page
2–1723)
3ds Max
Mist
lume
Parti Volume physics