9

Rendering "fi lls in" geometry with color, shadow, lighting
effects, and so on.
Rendering shades the scene’s geometry using the
lighting you ’ve set up, the materials you’ve applied,
and environment settings, such as backg round
and atmosphere. You use the Render Scene dialog
(page 3–2) to create renderings and sa ve them to
files. Renderings are also displayed on the screen,
in a rendered frame w indow (page 3–5).
Tip: When you render a very large image, you might
get a message that says “Error Creating Bitmap,
or that says you are out of RAM. If this happens,
turn on the Bitmap Pager. You turn on the Bitmap
Pager in Rendering Prefere nces (page 3–826).The
Bitmap Pager prevents a rendering from hanging
because of ove ruse of memory. On the other hand,
it slows dow n the rendering process.
Note: 3ds Max does not append any color-space
information to rendered output. If necessary, you
can apply a color space such as sRGB to output
images in an image-editing program like Adobe
Photoshop.
Environments and R endering Effects
A variet y of special effects, such as film gr ain,
depth of field, and lens simulations, are available
as rendering effects. Another set of effects, such as
fog, are provided as environment effects.
Environment settings (page 3–272) let you choose a
backgroundcolororimage,orchooseanambient
colorvalueforwhenyourenderwithoutusing
radiosity. One category of environment settings is
the exposure controls (page 3–293),whichadjust
light levels for display on a monitor.
Rendering effects (page 3–218) provide a way for
youtoaddblurorfilmgraintoarendering,orto
adjust its color balance.
See also
Rendering Commands (page 3–11)
ActiveShade (page 3–17)
Render ing Previews (page 3–168)
Network Rendering (page 3–173)
Rendering