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130 Chapter 17: Rendering
Resolution
Sets the number of grid voxels in the
X, Y, and Z dimensions. If the value is zero (the
default), the mental ray renderer automatically sets
a value. Default=0 (automatic).
V UE File Renderer
Rendering menu > Render > Render Scene dial og >
ChooseVUEFileRendererastheactiveproduction
renderer. > Renderer panel > VUE File Renderer rollout
The V UE File Renderer creates VUE (.v ue)files.
VUE files (page 3–1031) use an editable ASCII
format.
Procedure
To create a .v ue file:
1.
Use the Render Scene dialog’s Current Renderer
rollout to assign the VUE File Renderer as the
Production renderer.
You can’t assig n the VUE File Renderer to be
the ActiveShade renderer.
2. Activateacameraviewport.
Note: You must render from a camera viewport
in order to include the coordinates for the
camera itself.
3. UsetheVUEFileRenderersrollouttospecifya
file name.
4. Render the scene.
The VUE file is written to disk. T he rendered
frame window (page 3–5) is displayed, but it
doesn’t display an image.
Inter face
Browse (“ ...” )—Click to display a file selector dialog
and choose a name for the VUE file to create
File name—The text field displays the name of the
file.
R ender ing E lements
Separately
R ender El ements Pa nel a nd
Rollout
Main toolbar > Render Scene button > Render Scene
dialog > Render Elements panel > R ender Elements
rollout
Rendering menu > Render > Render Scene dialog >
Render Elements panel > Render Elements rollout
Renderingtoelementsletsyouseparatevarious
information in t he rendering into individual image
files. This can be usef ul when you work with
some image-processing or special-effects software.
You can later do compositing with the element
renderings.
Thesearetheelementsyoucanchoosetorender
separately:
Alpha: Agrayscalerepresentationofthe
alpha channel, or transparency, of the scene.
Transparent pixels appear in white (value=255)
and opaque in black (value=0). Translucent
pixels appear in gray. The darker the pixel, the
more t ransparent it is.
The alpha channel can be usef ul w hen you
composite elements.
Atmosphere: The atmospheric effects in the
rendering.
Background: The background of the scene.