9

Render Scene Dialog 3
mental ray renderer (page 3–78)
The mental ray renderer created by mental
images is also available. It renders the scene in a
series of square “buckets.
The mental ray renderer provides its own
method of global illumination, and can also
generate caustic lighting effects.
In the Material Editor, a variet y of mental ray
shaders (page 2–1710) provide effects that only
the mental ray renderer c an display.
VUE file renderer (page 3–130)
The VUE file renderer is a special-purpose
renderer that generates an ASCII text
description of the scene. A view file can include
multiple fr ames, and specify t ransforms,
lighting, and changes of view.
Pr oduction a nd Activ eSha de R ender er s
In 3ds Max, there are two different types of
renderings. One, called “Production rendering, is
active by default, and is typically the one you use
for finished renderings. Production renderings
can use any of the three aforementioned renderers.
The second ty p e of rendering is called ActiveShade
(page 3–17). An ActiveShade rendering u ses
the default scanline renderer to create a preview
rendering that can help you see the effects of
changing lighting or materials; the rendering
interactively updates as you change your scene.
ActiveShade renderings are, in general, less precise
than production renderings.
Another advan tage of production renderings is
that you can use different renderers, such as the
mental ray or VUE file renderer.
TochoosebetweenproductionorActiveShade
renderings, use the radio buttons descr ibed in the
“Interface section below. To change the renderer
assigned to production rendering, use the Assign
Renderer rollout (page 3–35).
See also
Render Scene (page 3–12)
Procedures
To render a still image:
1.
Activate the viewport to render.
2. Click Render Scene.
The Render Scene dialog appears, with the
Common panel active.
3. On the Common Parameters rollout, check the
TimeOutputgrouptomakesuretheSingle
option is chosen.
4. In the Output Size group, set other rendering
parameters or use the defaults.
5. Click Render.
By default, the rendering appears in a rendered
frame w indow (page 3–5).
Tip: To render a view without using the
dialog, click Quick Render (page 3–17).
To render an animation:
1.
Activate the viewport to render.
2. Click Render Scene.
The Render Scene dialog appears, with the
Common panel active.
3. On the Common Parameters rollout (page 3–27),
gototheTimeOutputgroupandchooseatime
range.
4. In the Output Size group, set other rendering
parameters or use the defaults.
5. In the Render Output group, click Files.
6. On the Render Output File dialog (page 3–9),
specify a location, name, and a type for t he
animation file, and then click Save.