9

Z Element Parameters Rollout 143
Sett ing a Maximum Velo city increases the
precision of the motion information. See the
procedure, above: Procedure (page 3–142).
Default=1.0.
Update—Turn on w hen you render test f rames,
as described in the above procedure. After each
rendering, Maximum Velocity is set to the value
recorded by update. Use the largest of these values,
andthenturnoffUpdatebeforeyourenderthefull
animation. Default=off.
Note: TheUpdatecontroldoesnotworkwith
mental ray distributed bucket rendering.
ZElementParametersRollout
Main toolbar > Render Scene button > Render Scene
dialog > Render Elements panel > Render Elements
rollout > Add bu tton > Render Elements dialog > Add Z
Depth e lement to the elements list (or select an existing Z
Depth element in the list).
Rendering menu > Render > Render Scene dial og >
Render Elements panel > Render Elements rollout > Add
button > Render Elements dialog > Add Z D e pth element
to the elements list (or select an existing Z Depth eleme n t
in the list).
The Z-depth element is a grayscale representation
of the Z depth, or depth within the view, of objects
w ithin the scene. The nearest objects appear
in white, and the depth of the scene in black.
Intermediate objects are in gr ay. The darker the
gr ay, the deeper the object is, within the view.
This rollout lets you adjust what portion of the
sceneisshownintheZ-depthrendering. By
default, the rendering includes object s near the
front of the view (Z Min=100.0), and extends for
300 3ds Max units into the scene (Z Max=300.0).
If your scene is deeper than 300 units, you need to
increase the value of Z Max.
You can use the Update option to let the software
automatica lly determine the depth extents of
objects in the rendered view.
Interfa ce
ZMinThe minimum distance to include in t he
Z-depth rendering. This is a va lue in 3ds Max
units, and c annot be less than 0.0. Default=100.0
ZMaxThe maximum distance to include in the
Z-depth rendering. This is a va lue in 3ds Max
units. Default=300.0
Update—Lets the software automatically determine
the depth range of objects in the rendered view.
When on, after completion of a rendering, the
software changes t he Z Min and Z Max values to
reflect w hat the renderer determined. Typically,
you would make a single test rendering w ith this
on, and then turn off the check box.
Diffuse Tex ture Element R ollout
Main toolbar > Render Scene button > Render Scene
dialog > Render Elements panel > R ender Elements
rollout > Add button > Render Elements dialog > Add
Diffuse element to the elements list (or se lect an existing
Diffuse element in the list).
Rendering menu > Render > Render Scene dialog >
Render Elements panel > Render Elements rollout > Add
button > Render Elements dialog > Add Diffuse element
to the elements list (or select an existing D iffuse element
in the list).
The Diffuse render element displays the diffuse
color component of objects in the scene.
Interfa ce