9

Baked Texture Elements 147
Note:
Automatically generated reflections and
refractions do not work well with rendered
textures, although they are included in the
Complete and Blend texture maps.
The available element maps are descr ibed in the
sections that follow.
Limi tati ons of Composite a nd B lend
Materials
If the object has a Composite or Blend material
applied to it, only certain elements render
correctly. Which elements render correctly depend
on the renderer you are using.
The default scanline renderer renders only these
elements of a Composite or Blend material
correctly:
•Diffusecolor
Specular color
•Reflections
•Ambientcolor
•Self-illuminationcolor
•Refractions
The mental ray renderer renders only t hese
elements of a Composite or Blend material
correctly:
•Lighting
•Shadows
•Normals
Component Opti ons (Uni que S ettin gs)
Many element maps let you choose to include or
not include components of the rendered scene.
When your element to render is hig hlighted in the
list, these options appear on the Selected Element
Unique Settings group.
See also
Render to Texture (page 3–144)
Render to Texture D ialog (page 3–156)
Complete Map
A complete map saves most surface properties of
the rendered object; specifically:
•Lighting
•Diffusecolor
Specular color
•Reflections
•Shadows
•Ambientcolor
•Self-illuminationcolor
•Refractions
Component Options (Selected Elements Unique
Settings)
For a complete map, you can choose not to render
shadows.
Specular Map
A specular m ap saves only the specu lar color of
the object.
Component Options (Selected Elements Unique
Settings)
For a specular map, you can choose not to render
lighting or shadows.
Diffuse Map
A diffuse map saves only the diffuse color of the
object.
Component Options (Selected Elements Unique
Settings)
Foradiffusemap,youcanchoosenottorender
lighting or shadows.