9

4 Chapter 17: Rendering
Typically, a dialog appears that lets you
configure opt ions for the chosen file format.
Change settings or accept t he defaults, and then
click OK to continue.
TheSaveFilecheckboxturnson.
7. Click t he Render button at the bottom of t he
dialog.
Note: If you set a t ime range and do not specify
afiletosaveto,theanimationisrenderedonly
to the window. This can be a time-consuming
mistake, so an alert warns you about it.
Tip: Once you have rendered the animation
this way, you can render it again without using the
dialog by clicking Quick Render.
Inter face
Production—Choose to use the active
production renderer. (This is the default.)
ActiveShade—Choose to use ActiveShade (page
3–17).
R end er Pr es et s dr op -down li s t—Lets you choose
from among a set of preset rendering parameters,
or load or save rendering parameter settings. See
Preset Rendering Options (page 3–23).
ViewportChooses the viewport to render. By
default, this is the active viewp ort. You can use this
drop-down list to choose a different one. The list
contains only currently displayed v iewports.
Lock View—When on, locks the view to the
one shown in the Viewport list. This enables you to
adjust the scene in other viewports (which become
active as you use them), and then click Render to
render the viewport you originally chose. When
off, Render always renders the active viewport.
Render—Renders the scene.
WhenActiveShadeischosen,thenameofthis
button changes to ActiveShade, and clicking it
opens a floating ActiveShade window (page 3–17).
If the scene youre rendering contains bitmaps that
cannot be located, a Missing External Files dialog
(page 3–503) appears. This dialog lets you browse
for the missing maps, or continue to render the
scene without loading them.