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158 Chapter 17: Rendering
Networ k R ender—
When on, you can assign the
rendering task to Server systems. If you click
Render, the Network Job Assignment dialog (page
3–190) d isplays where you c an spe cify a ser ver, or
multiple servers, to ta ke on t he task. Default=off.
3ds Max can use the Split Scan Lines option when
rendering to textures with a render farm. However ,
if you enable projection mapping and turn on
Sub-Object Levels, this option is unavailable.
R end er to Text ur e: O bj ects t o B a ke
Rollout
Rendering menu > Render To Texture > Render to Texture
dialog > Objects to Bake rollout
This rollout has controls for the texture baking of
individual objects. It lets you choose w hich map
channel the texture will use, which elements will
be rendered, and at what sizes. It also lets you
control filename generation, and assig n the format
of rendered texture elements.
See also
Render to Texture ( page 3–144)
Render To Texture Dialog (page 3–156)
Render To Texture: General Settings Rollout (page
3–157)
Render To Texture: Output Rollout (page 3–160)
Render To Texture: Baked Material Rollout (page
3–162)
Render to Texture: Automatic Mapping Rollout
(page 3–163)
Interfa ce
Object list
List of objects—Shows all selected objects.
Name column—Lists the object’s name.
Ma p Channel column—Lists the object’s cu rrent
map channel setting.
Edge Padding columnLists the object’s current
edge padding sett ing.
Selected Object Settings group
Enable—When on, the Channel and Padding
controls are used for individual, al l selected, and all
prepared objects. When off, only selected object
texture rendering uses these sett ings; “whole
scene rendering do es not. Default=off.
Pad d i ng The amount, in pixels, that edges are
allowed to overlap in the flattened (“unwrapped”)
texture. Default=2 pixels.