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158 Chapter 17: Rendering
Networ k R ender—
When on, you can assign the
rendering task to Server systems. If you click
Render, the Network Job Assignment dialog (page
3–190) d isplays where you c an spe cify a ser ver, or
multiple servers, to ta ke on t he task. Default=off.
3ds Max can use the Split Scan Lines option when
rendering to textures with a render farm. However ,
if you enable projection mapping and turn on
Sub-Object Levels, this option is unavailable.
R end er to Text ur e: O bj ects t o B a ke
Rollout
Rendering menu > Render To Texture > Render to Texture
dialog > Objects to Bake rollout
This rollout has controls for the texture baking of
individual objects. It lets you choose w hich map
channel the texture will use, which elements will
be rendered, and at what sizes. It also lets you
control filename generation, and assig n the format
of rendered texture elements.
See also
Render to Texture ( page 3–144)
Render To Texture Dialog (page 3–156)
Render To Texture: General Settings Rollout (page
3–157)
Render To Texture: Output Rollout (page 3–160)
Render To Texture: Baked Material Rollout (page
3–162)
Render to Texture: Automatic Mapping Rollout
(page 3–163)
Interfa ce
Object list
List of objects—Shows all selected objects.
•
Name column—Lists the object’s name.
•
Ma p Channel column—Lists the object’s cu rrent
map channel setting.
•
Edge Padding column—Lists the object’s current
edge padding sett ing.
Selected Object Settings group
Enable—When on, the Channel and Padding
controls are used for individual, al l selected, and all
prepared objects. When off, only selected object
texture rendering uses these sett ings; “whole
scene” rendering do es not. Default=off.
Pad d i ng —The amount, in pixels, that edges are
allowed to overlap in the flattened (“unwrapped”)
texture. Default=2 pixels.