9

160 Chapter 17: Rendering
Sub-Objects—
These controls are for basing the
rendered texture on a sub-object select ion of the
source object.
Use E x isting Channel—When chosen,
unwrapping uses an existing map channel.
Channel—When Use Existing Channel is
active, lets you choose the channel to u se for
unwrapping.
Use A utomatic U nwrap—(The default.) When
chosen, uses automatic unwrapping, and
applies an “Automatic Flatten UV s (Unwrap
UVW) modifier (page 1–878) to the objects
whose texture is being rendered.
Clear UnwrappersClears the unwrap modifiers
from the stack.
The radio buttons at the bottom of the rollout let
you choose which objects to b ake. See Render To
Texture D ialog (page 3–156) for procedures.
Individual Allows you to select each object
andchooseasetofoutputmapsandtargetsfor
it. The list will display all selected objects.
All S elected—(The default.) Displays all the
selected objects.
All PreparedThe list will display all visible and
unfrozen objects i n the scene , selected or not,
which have unwrapped mapping on them.
R ender to Tex tur e: Output R ollout
Rendering menu > Render To Texture > Render to Texture
dialog > Output rollout.
This rollout lets you specify the elements to render
and their attributes.
See also
Render to Texture ( page 3–144)
Render to Texture D ialog (page 3–156)
Render to Texture: General S ettings Rollout (page
3–157)
Render to Texture: Objects To B ake Rollout (page
3–158)
Render to Texture: Baked Material Rollout (page
3–162)
Render to Texture: Automatic Mapping Rollout
(page 3–163)
Interfa ce
Outpu t Li st Showsmapsnames,elementnames,
map sizes and designated map slots.
File Name columnLists the name of the map
that w ill be generated.
Element Name column—Shows the element
corresponding to the map .
Size column—Displays the m ap size.