9

Render to Tex ture: Output Rollout 161
Target Map Slot columnShows which map
slot will be occupied by the baked texture in
the material.
The output list can display entries in black, gray
and blank. If a group of objects is selected that
has already has output a ssignments, m aps that are
shared by all will appear black, maps not shared by
allwillappeargray.Ifresolutionsortargettypes
are shared they will appear black, if not they will
be blank.
Add—Click to display an Add Texture Elements
dialog (page 3–164) to choose one or more element
t ypes to add to the list.
See Baked Texture Elements (page 3–146) for a
description of the differen t element choices.
Delete—Click to remove the currently highlig hted
element from the list.
Selected Element Common Settings group
EnableWhen on, renders this element. When off,
disables rendering of this element. Default=on.
Name—Enter the element component of the file
name. Default=the name of the element type.
File Name a nd Type—Enter the file name of the
rendered texture. Default=the object name
followed by the element name, a nd TGA format
(page 3–633).
ThisfieldisdisabledifAllSelectedorAllPrepared
is turned on in the Objects To Bake rollout (page
3–158).
Click this button to display a file dialog you
usetochooseaname,directory,andfileformat
for the rendered texture.
Note: TheFileNameandTypesettingspecifiesthe
path and filename only for the selected element. To
setafolderwhereallbakedtextureswillbestored,
set the path in the Output group on the General
Settings rollout (page 3–157).
Target Map SlotDisplay all Map Types available
to the materials assigned to the objects selected
minus the ones already slated for output in the
current Render To Texture session.
If more than one object is selected t he a ll map
types common to all the selected objects will be
listed. If you choose to Create New Baked (page
3–162), then the slots for the new baked material
type will be displayed.
Element Type—This read-only field displays the
type of element, such as CompleteMap, that you
specified when you added the element.
By default, the element name is the same a s its
type, but you can change it using the Name field.
Element Type remains constant.
Use Automatic Map S ize—When on, sets the texture
size automatically, using t he values on the General
Settings rollout (page 3–157). When off, the texture
isthesizespecifiedbythefollowingcontrolsin
this rollout. Default=off.
Width/Height—Lets you specify dimensions for the
texture. Range=0 to 8192. Default=256.
Note: Increasing texture resolution increases
render time.
Toforcethetexturetobesquare,oftena
requirement w ith real–time 3D rendering engines,
click the lock button next to Height.
Preset resolution buttons (128x128, ...)—Click a
button to specify a preset resolution for the texture.
Selec ted Element Unique Settings group
The contents of the Selected Element Unique
Sett ings group vary dep ending on the active
element. But the group always shows a list of
toggles for various components of a scene, and by
default, all toggles are on.
Thefollowingtableshowswhichcomponents
apply to which elements (if the table shows “none,